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Recent content by Pero_Gamechuck

  1. Pero_Gamechuck

    What should a game expose to attract gamers?

    Yeah. Tags are just a conduit. More wishlists = more visibility from Steam.
  2. Pero_Gamechuck

    What should a game expose to attract gamers?

    Do twitter and reddit. Make sure you first build your community on twitter. It's a slow and steady process, but it pays-off. Also, screw screenshots. MAKE SHITLOAD OF GIFS. And post them on a daily basis on twitter. When you get a lot of likes and RTs for a few of them, post those (the best...
  3. Pero_Gamechuck

    GTA IV is a massive piece of shit

    There are also some gameplay aspects that IV did better than V. Imo, driving in IV seems a lot better.
  4. Pero_Gamechuck

    We've made Speed Limit, a perspective-changing pixel-art shooter, out in February

    Thanks, man :-) Of course! There is one playable class (random NPC that suddenly becomes a playable character). Additionally, we support a potentially infinite number of playable characters (e.g., if modders care enough about Speed Limit). The main quest will have a linear but meaningful...
  5. Pero_Gamechuck

    We've made Speed Limit, a perspective-changing pixel-art shooter, out in February

    Speed Limit: 0-60 in Two Years (Part 2) At around 2018 when Alex and I were wrapping up our first game, All You Can Eat, making Speed Limit the next easy, short project, seemed like a perfectly reasonable idea. The multi genre concept made a comeback, as did the idea of a game with ever...
  6. Pero_Gamechuck

    GTA IV is a massive piece of shit

    San Andreas > Vice City > V > IV > III > London > I > II (imo). GTA IV was pretty good. Loved Niko Belić as character, and loved the gameplay. Although, I still don't get why didn't Rockstar did their proper research on how people from Balkan countries (primarily Serbia, because Niko is...
  7. Pero_Gamechuck

    Resident Evil Village - now featuring giant vampire MILFs

    Looks pretty good, but I'm not digging the setting. That cannibal hillbilly family from RE7 was better imo
  8. Pero_Gamechuck

    We've made Speed Limit, a perspective-changing pixel-art shooter, out in February

    All right, so here we go. The blog was written by our creative director, Igor Kolar, who designed Speed Limit. Speed Limit: 0-60 in Two Years (Part 1) I’m Igor Kolar, I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity...
  9. Pero_Gamechuck

    We've made Speed Limit, a perspective-changing pixel-art shooter, out in February

    Hi guys, Sorry for bringing this thread from the dead. So, following two years of being in development, Speed Limit is finally ready for release in February. Here's the release date trailer: So, the game is coming to: PlayStation 4 [playable on PS5] (16/02) Steam [including a digital...
  10. Pero_Gamechuck

    Trip the Ark Fantastic | The Hermitage of Pride

    I'm back with another lore article, hopefully as interesting as some previous ones :) This most important building in the art-world of the Animal Kingdom is the hermitage of Pride. It is the gallery house where newest art exhibitions are shown, as well as the theater and opera house where...
  11. Pero_Gamechuck

    Trip the Ark Fantastic | The Hermitage of Pride

    Well, most of the stuff we're showing is lore, which is a background part of the game. There is a lot, and I mean a lot more of stuff to show, as we are still somewhere at 15-20% in the development :)

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