Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Piotrovitz

  1. Piotrovitz

    Grimoire - full screen mode

    Nothing seems to work, I give the fuck up - tried all options mentioned in this thread and steam forums in every possible combination/sequence. Problem seems to lie with Win 10 - on prev laptop with Win 8 all was fine.
  2. Piotrovitz

    Ech, kurwa. Rozumiem sprzeczne opinie i dyskusje na temat Morrowinda, Tormenta etc, ale jak...

    Ech, kurwa. Rozumiem sprzeczne opinie i dyskusje na temat Morrowinda, Tormenta etc, ale jak przychodzi do gothica (i w ogóle PB) to mam wrażenie, że 99% ludzi ma różowe okulary przyspawane do łbów.
  3. Piotrovitz

    Grimoire - full screen mode

    Have to necro this, since I changed laptop and have this issue. Changing res/fullscreen/scaling in game doesn't do thing. I've switched desktop one to 1360x768, removed cfg file, but after running the game I doesn't seem to do shit. Changing win res to any other also doesn't do shit either...
  4. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Fair enough, guess all depends on playstyle/preferences. I tend to build Bard around melee probably cause I want kind of warrior/mage type hybrid class. Technically Samurai should be that, but in practice he excels in nothing, and it's either taking him for a flavor and building around pure...
  5. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Never had to grind my 2-school Bishops on any of my playthroughs - this is another myth perpetuated by degenerates on steam forums, i.e. having to spam spells/rest/repeat in order for Bishop to be a reliable caster. Relying only on natural skill levelling is enough, especially that with lots of...
  6. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    I see where you're coming from, but in practice there's not a lot instruments to spam every round beside freeze flesh/all later on. I found out that the most optimal way is to start with Haste and go to melee with Bloodlust, and using other instruments situationally (e.g. armormelt, instanity...
  7. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    True, but since like in most cRPGs, economy is seriously broken and by the time you will have Comm on relevant level that will affect the prices, you will swim in gold anyway. You don't even have to abuse the potion selling, money never seemed to be a problem in W8.
  8. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Goddamn, you're right :salute:
  9. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Dunno man, I always took bard for my Hard/Ironman runs and turned her into full melee. One lvl of Fighter to get some free points in sword/close combat, then switching to Bard and pumping STR/DEX/SPD and sword/music on every lvl up. Bloodlust + Thieves buckler + all the bard-only armor + ring of...
  10. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    That's a great party for the first run, you got everything covered :salute: Just a few friendly spoiler-free non-metagame'y tips: - Don't pump throwing on Alchemist, put points into Alchemy and relevant magic realms, so your spells will hit harder. Throwing will rise on it's own by using...
  11. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    It's not optimal for FIG or ROG, but it's a perfect weapon for melee Bard (and SAM as well). Since they don't have neither berserk nor backstab, Bloodlust is the perfect weapon to his boost dmg potential, which goes well with all the Bard-only gear, and can turn him into reliable fronliner...
  12. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Yep, Bard's instruments are superior in every way to gadgets, especially that you get the most useful ones relatively early (Haste, Magic Screen, Insanity, Armormelt). Good gadgets are available only late game, not to mention that they mainly focus on DD instead of debuffs/CC. Plus while the...
  13. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    Shield are shit in W8, it's always better to dual wield with any martial class. The only exception is melee Bard with Bloodlust + Thieves' buckler, which benefits from +10 SPD greatly. Also, Iron Skin is one of the worst special skills, not to mention that pumping VIT to 100, instead of STR/DEX...
  14. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    This. If you know what you're doing and don't roll with some wonky/gimped party, the game is easy enough, even on Hard, and absolutely doesn't require such degeneracy. This retarded notion, along with upkeeping the myth about Arnika road being unbearable etc, should be finally put to rest.
  15. Piotrovitz

    Wizardry Wizardry 8 - surviving high level mobs

    I always cheese this encounter by starting combat and then luring the saplings outide to the courtyard where they can't cast spells. It's indeed a tough one, since at this point you don't have enough magic protection yet, and they love to cast Crush, which usually means instakill for one of your...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom