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Recent content by ST'Ranger

  1. ST'Ranger

    Deus Ex Exploration, what do you mean by that?

    Regardless of your overall opinion on Underrail, it is a true master work when it comes to exploration. The mystery of uncovering new locations, mapping out areas, finding hidden or abandoned pieces etc. is tied in strongly with the game world - and secrets and lesser-known places, items, and...
  2. ST'Ranger

    Decline Games with the best EVIL playthrough - Poll

    One of the reasons such a question can get so many different reactions - and so many different styles of reaction - is that it bowls over some interesting semantic concerns. Is 'evil' the opposite of 'good'? Is it an aesthetic (is an evil 'look' required?)? Is it definitional (like a legal...
  3. ST'Ranger

    KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

    This man is a true genius. "Close the dialogue interface." is the quintessential missing piece from all the recent Obsidian games' dialogue.
  4. ST'Ranger

    Your favorite quote in an RPG

    ...Updated my journal.
  5. ST'Ranger

    pure combatfag RPGs

    The sheer quantity of prestige in this thread summoned me directly back to the codex. While Wizardry 8 is a fantastic game with arguably the best character system in any dungeon crawler, it does not compare to the refined slaughter that is possible in Wizardry VII. As you (like so many others...
  6. ST'Ranger

    Underrail: The Incline Awakens

    Do not sneak through Deep Caverns. Movement speed is the key. Learn how to make the timer go away and utilize that trick. Also, the effect is only present in a few areas - once you walk past those areas, the time pressure is off until you return. Do some exploratory scouting (don't go around...
  7. ST'Ranger

    Underrail: The Incline Awakens

    The game looks similar to Fallout, and that's pretty much where the crucial similarities stop. Think of Underrail as Wizardry 7.5: Fallout Edition. That should be a far more accurate mental barometer. Underrail is about combat, interesting character builds + combat mechanics, and exploration.
  8. ST'Ranger

    Underrail: The Incline Awakens

    The exact difficulty of the combat challenges is not quite the point. What he's saying is that there's a lack of meaningful combat overall in DC. The area is a giant exploration puzzle where combat is a "forced" trifle rather than one of several ways to solve a problem. DC lacks that Deus Ex...
  9. ST'Ranger

    Review RPG Codex Review: Baldur's Gate: Siege of Dragonspear

    The quality of a game is definitely determined by the amount of dollars it made rather than its inherent qualities and whether it will stand the test of time...
  10. ST'Ranger

    Underrail: The Incline Awakens

    Have you talked to the leadership at SGS about the topic?
  11. ST'Ranger

    Review RPG Codex Review: Baldur's Gate: Siege of Dragonspear

    Wizardry VII and Wizardry 8 not only defy this trend but prove that even if your parent company is run by incompetents, solid developers can still breathe life into a good thing if they are skilled in evolving the gameplay in a measured way. Look at the differences between Wizardry IV and...
  12. ST'Ranger

    Underrail: The Incline Awakens

    No reason to do so without the artificial nag of XP. Just carry on with more important things.
  13. ST'Ranger

    Underrail: The Incline Awakens

    Oddity is so much better, since as long as I can remember it existing. The game was designed around it, and many have complained about imbalances in the Classic XP since release.
  14. ST'Ranger

    Underrail: The Incline Awakens

    Have you set aside a moment or two and done the math? Dodge/Evasion can be extremely strong in terms of not only increasing effective HP but guarding your actual hitpoints better than just a shield. A character with high Electronics skill can make a godlike shield - no argument there. But a...
  15. ST'Ranger

    Underrail: The Incline Awakens

    The issue here is not that such builds don't exist (they're not even unicorns or special cases) but that your definition of worthwhile includes as a premise "doesn't use Dodge/Evasion". Any character that uses Stealth (which is penalized by armor penalty) as a primary character feature is...

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