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Recent content by superluccix

  1. Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

    Wastelanders has been pretty great so far. More enjoyable than Outer Worlds for sure. Glad to see the Steam Reviews picking up. Shame it wasnt like this at the very beginning though. Though I will admit, kinda interesting from a narrative perspective to have all the other NPCs being people who...
  2. Fallout: Nevada Mod - final English version released

    Yeah Ive checked the area where the turrents are outside the hangar. Immediately inside the hangar with the 2 big robots. and the underground of that where you turn off the power. Nothing in any of those 3 places had a jammer of any type. Though I do think something was odd because the area...
  3. Fallout: Nevada Mod - final English version released

    Anybody know how to get the signal jammer thats that I need to use after getting Jay Kukish message? I looked online and I know Im supposed to use it on the 2nd floor of th egarrison, but for some reason I dont have the jammer. Cant imagine I would've looted it and not known it or something
  4. Fallout: Nevada Mod - final English version released

    Not sure if this helps. But when I killed the raiders that were next to Dogmeat, I clicked on Dogmeat, but he just gave me an angry text about my armor. So I took it off, and he likes the Vault Suit, so then he joins you. Hope that helped. Does anybody know where the New Reno bunker keycard...
  5. Fallout: Nevada Mod - final English version released

    I could've sworn I checked the entirety of that southern area where the mechanic is. Guess Ill try again, wonder if my perception of 2 influences this or not. Ill check again though. And sorry, another question if you dont mind. Im trying to get Terry Devero out from under Stryker. Ive met his...
  6. Fallout: Nevada Mod - final English version released

    Dang even with 104 in speech this kid wont give me the answer to where the family is. I notice he says something about "Unless it was something important" like if I had something that this kid likes, he might open up to me. Dont know if maybe thats the line of thinking I should be using here...
  7. Fallout: Nevada Mod - final English version released

    1. Apparently the mechanic in the Railway had a silent explosive which allows you to open the strongbox. Didnt realize you could open it normally though, guess my lockpick was still too low. 2. Apparently the strongbox and the distractions were tied together even though they are considered 2...
  8. Fallout: Nevada Mod - final English version released

    Couple of questions relating to quests if you guys dont mind. In New Reno, got a couple quests Im stuck on. 1. Bertolini, accessing his strongbox. I think I heard earlier in that there was some explosive or something needed to open it up, but I dont remember if that was correct or not, and...

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