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Recent content by Technomancer

  1. Technomancer

    Eternity Pillars of Eternity + The White March Expansion Thread

    Fucking finally. The skeleton crew obs could spare on this dead game sure take their sweet ass time.
  2. Technomancer

    Eternity Pillars of Eternity + The White March Expansion Thread

    Told ya to max it :hahano:
  3. Technomancer

    Incline Colony Ship RELEASE THREAD

    They will support the game until the end of the year so might as well wait for final version at this point.
  4. Technomancer

    Incline Colony Ship RELEASE THREAD

    You don't know much strife and struggle it cost. When you do not have enough money to cover most bases, your only option is to pretty much get stuck in relentless crunch for years. And trim the game. That's not sustainable long term. For the next game they need to expand the team, hire more...
  5. Technomancer

    Incline Colony Ship RELEASE THREAD

    I mean...there are plenty of dead ends that lead nowhere if you pay attention to various things in AoD. And there are several things that never made it in and had to be scaled down and were out of scope even for post release content additions. While not being cut content in the strictest terms...
  6. Technomancer

    Eternity Pillars of Eternity + The White March Expansion Thread

    You can do a meat tank barb with massive HP pool. Since barbs get Very High HP progression on level up, something no other class gets. Invest everything into CON, pick dwarf, grab the cursed +2 CON anti ghost sword in Caed Nua. Duplicate later in the game for another +2 (since weapon stats...
  7. Technomancer

    Bug Reports

    With new added footstep sounds on chinese base, there is now bugged foot stomping. If you stand in front of Ling or near trader you will hear that weird ass knocking which I now realized was the step sound. Is that playing from MC idle? Can't find the source. It goes silent in some parts of the...
  8. Technomancer

    Bug Reports

    Well, I'm not at home so can't give screen but it exists so bug is there. I don't think there are many dialogue options for it. I also think I did the alien first and then explored the other site so maybe that was it. Would need to bugdive a bit to make it certain. But I suspect it is connected...
  9. Technomancer

    Bug Reports

    Did you pay in advance? I'm just sure I will several more bugs. Endgame is always the least polished. For now, I have that tendril rock alien remaining on rover back side after you give it to Magnus. Reported it before, was too bothersome to fix? I believe the fake alien is also floating a bit...
  10. Technomancer

    Bug Reports

    Time to restore chinese base elevator ladder :hahano:
  11. Technomancer

    Bug Reports

    Lol. +24.000 codex cool credits :cool: You are set on it? I had a few more bugs and didn't have time to 100% it. Was aiming to on the week. For what chars? I think I only recall IPMS and china door guard with a gun.
  12. Technomancer

    Bug Reports

    Heh, overbalancing crap so much that it becomes boring is definitely a thing. But sometimes keeping things unbalanced only makes it worse because it removes fun of challenge. Not the first time I suggests balance changes for the game and not the first time MF listens. Plutonium rebalance feels...
  13. Technomancer

    Vapourware Sui Generis + Exanima Early Access

    Seems to be the plan from what I read. Of course SG will have their own technology challenges anyway. Some of them are just outside of scope for Exanima to develop, like quadriped creatures. In SG there will be horses and another animals, perhaps new monsters too once they will have support for...
  14. Technomancer

    Bug Reports

    Believe I reported that one before. I can see a ladder there but fade to black teleport with sounds is a better solution when you can't afford animations. Is there even a reason to go to the roof?
  15. Technomancer

    Bug Reports

    Whole ending sequence of Magnus questline needs polish, badly. For starters, need to improve pathfinding, geometry, navmesh or whatever else causes this ugly spinning bullshit on approach to interaction point. Secondly, if you leave the interaction point and stand without moving you can't...

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