Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by UserNamer

  1. Vapourware Barkley 2 - the new Codex vaporware champion

    Can't believe I missed this demo. It sounds and looks cool. Does anyone knows how to escape the area you end up in when you die too much? Anyway super buggy as expected. I saved Wilhelm then came back later and he was evicted and the dialogue was about spending the money before going to the...
  2. WRATH: Aeon of Ruin - new Quake engine game from 3D Realms

    Arcane dimensions is super cool, top notch settings, cool looks, great variety of settings. Excellent enemy variety and the original monsters plus redesigns/variants are great (non base / non variant monsters work well gameplay wise but aesthetically not as good). It seems a lot of the charm...
  3. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    5 hp is 5 hp, at least on nightmare. Would often die instantly with way more than that. I never played any other difficulty level. Also disable sentinel Armor aka God mode (main campaign you can disable it, dlc they removed it completely it seems) Also bfg is a bit less useful on nightmare...
  4. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    It plays differently than any other fpses. Did you unlock double dash yet? Also I suggest you enable the option of the speed boost after melee kills. I think it is a slog until you unlock all the movement optiond The game to me is excellent but everything around the menu screens it is bad...
  5. Good Quake maps

    There are super tough quake maps. I remember warpspasm was intense on nightmare and had this habit of spawning a few rotweilers behind you after every difficult fight (so if you had low life you would get killed) There were other that were super tough but can't remember the names. Warpspasm was...
  6. KickStarter Prodeus - retro FPS by ex-Raven devs

    Cool game. Unlimited agility. Tone is perfect. Monsters, I think they could be a bit more interesting, graphically and mechanically. Checkpoint mechanic is stupid, one of the stupidest I ever seen. But the game is balanced around restarting the level, which is what I'm doing for the second...
  7. KickStarter Prodeus - retro FPS by ex-Raven devs

    Game has no challenge because when you die you resurrect at the latest checkpoint but enemies don't... So it's either restart the whole level or basically resurrect on the spot.... What the hell???
  8. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    My only observation is that older doom had a much sharper visual style, less detail meant more easy navigation. If a game like doom eternal had true exploration it might be actually confusing given the amount of additional detail. Doom eternal gets player engagement right in core gameplay...
  9. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    Let me reiterate, I think jumping puzzles should not take away health or extra lives when you fail. Removing a bit of health and moving you back to the checkpoint doesn't make any sense. Then when you die you restart at the checkpoint with full health. It would be like, evertime you die in...
  10. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    As said previously I like the game but some thoughts: - I really don't think a game like this should have environmental or enemy threats that slow you down. Not a big complaint just a thought. -there should be no hp penalty at all if you fail a jumping puzzle, and the game should not take an...
  11. Incline The Death of Freemium? Microtransactions Under Global Scrutiny

    By selling lootboxes to retards
  12. Black Mesa - legendary vaporware Half-Life remake finally out

    I think black Mesa deserves more crap. If you took into yourself to remake a classic and charge for it you need all the shit you can get for every mess up you made. For me the worst is how they completed messed up the gameplay and combat feel. On the other hand it's cool to see black Mesa with...
  13. Incline The Death of Freemium? Microtransactions Under Global Scrutiny

    Why are you siding with the megacorps? I am sorry but if you dishonestly take money from retards you need to pay, not the retard. It's not a difficult concept
  14. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    People have been bitching about the difficulty and having to play on easy, lol It's encouraging to me what id did with the dlc. For a big AAA game to offer a proper challenge without backing down from whining is surprising. In fact I would say on nightmare it is not just a proper challenge, but...
  15. DOOM Eternal - the sequel to the 2016 reboot - now with The Ancient Gods DLC

    I think the gameplay in eternal is well designed, the pinata mechanics are stupid on paper but it still is an engaging game and they work without removing the challenge. You need to actually play to win, with not much room to relax in the middle of the fight. The possessed enemies also really...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom