Crispy said:Uh, because it's probably a cut scene?
Radisshu said:Though I guess it can just be some random shit they threw together to get a screenshot out.
hiver said:When your in cover the view switches to third person.
official faq.Radisshu said:Wait, source?
hiver said:official fags
Because the original team was shut down by Eidos after the failure of IW and Thief 3, and key people like Specter have gone on to other things.Radisshu said:Wasn't the original Deus Ex both a financial and ...uh, reviewial success? So why are they putting some shit team that thinks the original is "kinda slow" together to make the sequel, instead of the original team? Or just people who do not think Deus Ex is "kinda slow".
Although I do have to admit I don't know if DE3 is supposed to be FP or 3P or both.
denizsi said:You have to refrain from sewers as much as you can! Sewers have long become the most overused and horrible clichés in games, especially in 3D games, and especially in FPSs. They are fucking boring, and nauseating, especially when you have to go through entire levels based in and around sewers. Fuck sewers
denizsi said:You do go through the normal cramped hallway and sewers
SEWERS
This is the reason I stopped playing FPSs. I even almost quit on Bloodlines because of the sewers. If it's got sewers in it, I ain't playing it! Fucking developers, get your sewers out of my FPS!
Thank FSM some people still make games like Far Cry and Far Cry 2 that have none (confirmed before gameplay). I'll take even ultra-repetitive sand or vegetation over 10 minutes of sewers.
denizsi said:I just hope that they won't overdo a series of levels taking place entirely in SEWERS and WAREHOUSES, though I can see at least one shot featuring environments similar to both on one of the scans. Every FP game without an exception, features stupid and boring sewer and warehouse levels which are nothing but filler content. Even Bloodlines did it. Sewers and warehouses are just plain ass stupid, and after years of overexposure to one bland corridor after another and one bland room choke full of useless boxes after another with the occassional and retarded "secret" to be found in one random box, the whole thing is just nauseating to me. Just fucking no. Sewers and warehouses in FP makes me feel like puking.
I'm not playing any FP game with sewers and warehouses any more unless the game has convinced me earlier that it won't be just another drag of filler levels just because they couldn't think of anything else and that they could add a few more hourse to the game length. "The road is blocked, sewers are our best bet", fuck that.
Two exceptions were Deus Ex and the Russian campaign in Call of Duty. Sewers in DX weren't obligatory routes and served actual purposes on how you approached a problem. Sewers in CoD didn't take long and were done with style. Hearing German propaganda to turn Russian soldiers added flavour too.