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Development Info Roguelike Updates - Lost Labyrinth, Expedition, Albion

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Lost Labyrinth

<p><a href="http://www.lostlabyrinth.com/index.php?p=news" target="_blank">Lost Labyrinth 4.3.4</a></p>
<ul>
<li>Features:</li>
<li>- Improved idle mode for mainloop (don't use pocessor if nothing happens)</li>
<li>Balancing:</li>
<li>- made survivalists get double water portion from puddles and potions</li>
<li>- made merchants in levels 1-9 have no waterskins</li>
<li>Bugfixing:</li>
<li>- Roomlist was buggy. Causing terrible bugs when game was loaded or restarted</li>
<li>- fixed damage calulation for ice and exploding arrows</li>
<li>- stopped "breaking" spell working with non-magical attacks</li>
<li>- removed SDL_gfx dependency (some ubuntu und fedora users reported errors with this lib)</li>
</ul>
<p><a href="http://slashware.net/blog/?p=1151" target="_blank">Expedition v0.2.2</a></p>
<blockquote>Now you can buy and use horses (for both increased carry capacity and to ride them). Morale and Luck have been implemented as well as some random events at sea. Enjoy!</blockquote>
<p><a href="http://blog.te4.org/2010/10/tome/t-engine4-tome4-beta13-unleashed/" target="_blank">Tales of Middle-Earth 4 beta 13</a></p>
<ul>
<li>New talent tree for rogues: Trapping</li>
<li>New talent tree for Wyrmics: Storm Drake Aspect</li>
<li>New talent tree: Antimagic</li>
<li>New class: Tempest</li>
<li>New bosses, new content, new quests!</li>
<li>Much balancing and fixes</li>
</ul>
<p>And <a href="http://www.roguetemple.com/2010/10/31/arrp-2010-albion/" target="_blank">Temple of the Roguelike</a> announces japtactical roguelike <a href="http://www.triangularpixels.com/games/albion/" target="_blank">Albion</a>.</p>
<blockquote>Albion, from Triangular Pixels,&nbsp; is a good looking blend of roguelike, cRPG and Tactics-like (for example: FF Tactics or Tactics Ogre) elements. It&rsquo;s developed on Java and playable via JWS.<br /><br />It had its first public release on the ARRP and looks pretty solid. They seem to be building on the basics and will evolve with character development and friendly towns from there. Theme is light and classic, yet it can be fun to play even in its current status.</blockquote>
<p>Unfortunately this has nothing to do with the <a href="http://www.bluebyte.net/eng/products/albion/index.htm" target="_blank">furry sci-fi RPG</a> of the same name.</p>
 
Unwanted

Scream Phoenix

Unwanted
Joined
Oct 12, 2010
Messages
671
I demand more Roguelike news in the future :incline:


That and, Albion's resemblance to another roguelike, Elona, is striking.
 

YourDaddy

Educated
Joined
Jun 11, 2009
Messages
34
roladka said:
That and, Albion's resemblance to another roguelike, Elona, is striking.

They're just using the same sprites (GPL, I guess).
I've seen them used in at least two other games.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
http://www.incursion-roguelike.net/ Incursion also finally had an update to say things are moving, had kinda been moving, and are still a ways off with further mini-updates likely just to flow out from the Google Group instead of website updates until some really substantial stuff is afoot---like by somewhere in 2012.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,024
It is, but the dev isn't much better than GRRM when it comes to updating his work. I've been pining for an update for years.

Game is lavishly detailed though. Every room you enter has it's own description and often lots of special attributes/effects like unstable footing, low ceilings, things to climb on, etc.
 

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