Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
In my current session of Fallout, I was wondering about what I enjoyed doing most in the game.
I think my greatest pleasure came from clearing out large camps of Deathclaws, Khans, Mutants, and other wasteland threats. And what I enjoyed nearly as much was all the exploration, purchases, hints, and interactions that led me to doing a better job of wiping those encounters out.
Is it selling Fallout short to focus so much on the combat aspect of it? The answer is: OF COURSE. After all, Necropolis is one of the most enjoyable parts of the game, with the clever exploration, fact-finding, skill-usage and problem-solving involved there - most of which involves very little combat. And all of Necropolis is infinitely more enjoyable than the more routine combat encounters in the game.
Yet, I feel Fallout is largely enjoyable as a combat-centric game, with a very strong exploration process thrown alongside.
It isn't a big achievement to record Gizmo's confession or to convince a farmer to do crop rotation.
It is, however, a big achievement to take a flamethrower to a bunch of raiders that forcefully occupied another farmer's house, with all those dozen raiders having shotguns right ready inside the house to blow your head off.
Players could figure out the former with a walkthrough or from an already finished first time playthrough. To repeat the latter requires some connivance even the second time you do it, because every combat encounter always plays out differently. And even if your dialogue changes because of differences in your Intelligence or Perception or anything, most of the game will be exactly the same irrespective of that. Where it will seriously differ is in your choices to equip and build your character to survive some hard fights.
A long time ago, a poster made a topic complaining about how one can not avoid combat in Fallout. And my response: if you actually took out all the combat in Fallout, it would not be even 50% as fun as it is with combat. Indeed, you need combat in order to enjoy avoiding combat at all.
I think my greatest pleasure came from clearing out large camps of Deathclaws, Khans, Mutants, and other wasteland threats. And what I enjoyed nearly as much was all the exploration, purchases, hints, and interactions that led me to doing a better job of wiping those encounters out.
Is it selling Fallout short to focus so much on the combat aspect of it? The answer is: OF COURSE. After all, Necropolis is one of the most enjoyable parts of the game, with the clever exploration, fact-finding, skill-usage and problem-solving involved there - most of which involves very little combat. And all of Necropolis is infinitely more enjoyable than the more routine combat encounters in the game.
Yet, I feel Fallout is largely enjoyable as a combat-centric game, with a very strong exploration process thrown alongside.
It isn't a big achievement to record Gizmo's confession or to convince a farmer to do crop rotation.
It is, however, a big achievement to take a flamethrower to a bunch of raiders that forcefully occupied another farmer's house, with all those dozen raiders having shotguns right ready inside the house to blow your head off.
Players could figure out the former with a walkthrough or from an already finished first time playthrough. To repeat the latter requires some connivance even the second time you do it, because every combat encounter always plays out differently. And even if your dialogue changes because of differences in your Intelligence or Perception or anything, most of the game will be exactly the same irrespective of that. Where it will seriously differ is in your choices to equip and build your character to survive some hard fights.
A long time ago, a poster made a topic complaining about how one can not avoid combat in Fallout. And my response: if you actually took out all the combat in Fallout, it would not be even 50% as fun as it is with combat. Indeed, you need combat in order to enjoy avoiding combat at all.