Toffeli said:Is the game still retarded like Anno 1404 where you end up having cities with very unrealistic demographics, like you always need to have more and more higher class citizens to unlock more buildings etc?. In the end your cities have only very few poor people and the biggest group of people is the most highest class of people.
You start out as industrialists, then get a choice of which, and then go green and then go both at once.anus_pounder said:So, hows the campaign ? Do you start off as the industrialists and then defect to green peace ? On a more important note, how does the game compare to the older annos, on the whole ?
Pretty much. The extra stuff adds quite a bit to the game though. 1404 got stale after a while, because you'd end up building the same stuff in the same order game after game. Here, you have options. The two factions have different priorities and need different resources, and if you want to settle both to unlock all the units/buildings you'll have a vast, complex multi-island empire to manage. Then there's research and environmental disasters to consider (which are not all scripted events like someone previously claimed). For example, oil rigs can randomly explode and if you haven't developed appropriate counter measures in time they'll flood your nearby islands with nicely-shaded oil spills that kill all fish and drive out the populace while you scramble to get the situation under control.Jaedar said:The game is basically anno 1404 with some extra stuff
You get access to the scientist faction for a price once you reach the third tier of citizens.MetalCraze said:I take it they will milk us with an addon/dlc that "adds" the third faction (scientists) which is already there but only playable in campaign?
Well I haven't played with the earlier Annos. In 1404, it was just continous play, with real gamers playing instead of the AI Cities.Satan said:the only multiplayer I ever played was Anno 1602's. Is it somewhat different in later games?