ForeverdarkWoods
Learned
- Joined
- Jun 25, 2011
- Messages
- 177
So, bros, broettes and various inbetweens. Here's the deal. I know pretty little about these jap games that supposedly exists that are supposed to be sort of like the old school dungeon crawlers that happen to be my favourite genre of RPGs.
Now, I really like this genre, but I've played all the obvious ones and I need some new stuff to play that isn't shit. There are some western ones I haven't played, probably. But from the obvious ones it appears that they are mostly of the real time variant, which usually makes them inherently inferior to the turn based crawlers. Then there are some really crappy ones, but I'd figure that the logical step is to look east to look for some weeabo crawlers that I might have missed, overlooked or simply never heard of.
So, this thread concerns the following:
What japanese crawlers exist? Are they any good? Why or why not? Similarities to western crawlers? Bonus points for less obvious ones.
TL;DR: Here we list japanese dungeon crawlers and discuss their merits. Crap or not crap and why??? sort of.
I've played these so I might as well add to the thread by sharing my impressions:
Arcana for SNES:
This is a really crappy dungeon blobber with ugly aesthetics. The fucktarded dungeon design manages to be incredibly frustrating but at the same time not difficult at all. In the minds of the game designers who came up with this, good dungeon design means artificially extending gameplay time by adding tons and tons of empty corridors that lead to dead ends, sporadically putting chests at the end of them just so you would go through them all (frustration factor of this goes up a few levels since you can't actually see anything at all that you aren't right on top of). Nothing interesting to be found here. I thought about LPing this, but choose to do the shit I'm doing now instead. Maybe I will at some other point (it's not like it's hard at all), but not likely. Shit tier blobber with few redeeming features. Next.
Shining in the Darkness for Mega Drive
Fairly okay dungeon crawler supposedly based on the Shining Force IP. It's nothing too special, but it's solid in all ways. Dungeon design is okay, but not phenomenal, customization is really limited, but that's nothing that really brings the game down significantly. Solid, but not great. I think someone on Codex has LP'd it, but I'm not sure.
Etrian Odyssey games for NDS
I have only a limited experience with the first game. It seems great. Aside from the fugly art style with pedoanime character portraits, this seems to have all those things I would look for in a dungeon crawler. Customization is good and there seem to be a great variety of viable party builds. Dungeon design from what I've seen is quite good. I only have one problem with it, and that's the fact that it seems to require lots and lots of grinding. There's quite a significant power gap between levels, and I've often found myself running in circles, fighting the same shit-easy enemies just to grind up enough EXP so that I can beat that F.O.E. that I know from experience in dying stands around the corner and will rape me violently as soon as I go around it. I think that exploration is an integral part of any good dugeon crawl, and if I play for two hours and don't make any kind of progress because I just run around in circles most of the time fighting easy enemies for shit EXP, that kind of ruins it for me, personally. Might give it another chance at some point, maybe I'm doing it wrong or it gets possible to overcome more massive obstacles using well-developed tactics later in the game.
The Dark Spire for NDS
Seems way better. This is one of the games I actively play right now. This is similar to a lot of older western titles and not so much to Etrian Odyssey. Created as an obvious homage to Wizardry, and it plays in a similar way. The interface is a little weird, and I sometimes wish you could speed up the animations (why does it have to take almost a second to go from one tile to another in graphics mode?). Aside from some of these minor issues though, it is really good. Highly reccomended. Comparisons to Wizardry are not out of place.
Shin Megami Tensei: Strange Journey for NDS
This one seems really interesting, although I haven't gotten far in it at all. My prior experience with the Megatens come mostly from Persona and I'm really enjoying this introduction to the more crawly megatens thus far. Seems fully solid, but I haven't gotten far, as I said.
And that about ends my experience with jap crawlers. Hoping for other suggestions. Let's incline the weeabo forum with crawler discussions.
Now, I really like this genre, but I've played all the obvious ones and I need some new stuff to play that isn't shit. There are some western ones I haven't played, probably. But from the obvious ones it appears that they are mostly of the real time variant, which usually makes them inherently inferior to the turn based crawlers. Then there are some really crappy ones, but I'd figure that the logical step is to look east to look for some weeabo crawlers that I might have missed, overlooked or simply never heard of.
So, this thread concerns the following:
What japanese crawlers exist? Are they any good? Why or why not? Similarities to western crawlers? Bonus points for less obvious ones.
TL;DR: Here we list japanese dungeon crawlers and discuss their merits. Crap or not crap and why??? sort of.
I've played these so I might as well add to the thread by sharing my impressions:
Arcana for SNES:
This is a really crappy dungeon blobber with ugly aesthetics. The fucktarded dungeon design manages to be incredibly frustrating but at the same time not difficult at all. In the minds of the game designers who came up with this, good dungeon design means artificially extending gameplay time by adding tons and tons of empty corridors that lead to dead ends, sporadically putting chests at the end of them just so you would go through them all (frustration factor of this goes up a few levels since you can't actually see anything at all that you aren't right on top of). Nothing interesting to be found here. I thought about LPing this, but choose to do the shit I'm doing now instead. Maybe I will at some other point (it's not like it's hard at all), but not likely. Shit tier blobber with few redeeming features. Next.
Shining in the Darkness for Mega Drive
Fairly okay dungeon crawler supposedly based on the Shining Force IP. It's nothing too special, but it's solid in all ways. Dungeon design is okay, but not phenomenal, customization is really limited, but that's nothing that really brings the game down significantly. Solid, but not great. I think someone on Codex has LP'd it, but I'm not sure.
Etrian Odyssey games for NDS
I have only a limited experience with the first game. It seems great. Aside from the fugly art style with pedoanime character portraits, this seems to have all those things I would look for in a dungeon crawler. Customization is good and there seem to be a great variety of viable party builds. Dungeon design from what I've seen is quite good. I only have one problem with it, and that's the fact that it seems to require lots and lots of grinding. There's quite a significant power gap between levels, and I've often found myself running in circles, fighting the same shit-easy enemies just to grind up enough EXP so that I can beat that F.O.E. that I know from experience in dying stands around the corner and will rape me violently as soon as I go around it. I think that exploration is an integral part of any good dugeon crawl, and if I play for two hours and don't make any kind of progress because I just run around in circles most of the time fighting easy enemies for shit EXP, that kind of ruins it for me, personally. Might give it another chance at some point, maybe I'm doing it wrong or it gets possible to overcome more massive obstacles using well-developed tactics later in the game.
The Dark Spire for NDS
Seems way better. This is one of the games I actively play right now. This is similar to a lot of older western titles and not so much to Etrian Odyssey. Created as an obvious homage to Wizardry, and it plays in a similar way. The interface is a little weird, and I sometimes wish you could speed up the animations (why does it have to take almost a second to go from one tile to another in graphics mode?). Aside from some of these minor issues though, it is really good. Highly reccomended. Comparisons to Wizardry are not out of place.
Shin Megami Tensei: Strange Journey for NDS
This one seems really interesting, although I haven't gotten far in it at all. My prior experience with the Megatens come mostly from Persona and I'm really enjoying this introduction to the more crawly megatens thus far. Seems fully solid, but I haven't gotten far, as I said.
And that about ends my experience with jap crawlers. Hoping for other suggestions. Let's incline the weeabo forum with crawler discussions.