Volourn
Pretty Princess
- Joined
- Mar 10, 2003
- Messages
- 24,924
Alignment is a tool; not a straightjacket. If one remembers this; it shouldn't cause a problem. You should think "my character has a good alignment is because he does good things"; NOT "my character does good things because he has a good alignment". A character, or party should never be wholely defined by his alignment as it goes against the spirit of the D&D alignment spirit. At least, imo, but I guess there are others who want alignment to be hard coded and all LG characters are holy warriors; and all CE fellows are pyschotic mass murderers.
Anyways, tangent aside, VD, I'll answer your question now. :D Yes, I'd much prefer that they'd take the "vignette" idea and expand on it. Developing a motivation would still be its main purpsoe; but I would allow the PC(s) to still make the ultimate choice. Of course, this would take more work by the devs; but oh well. I could live with a much shorter vignette if they didn't stereotype all characters of the same type ala TOEE and they actually mattered in the grnad scheme of the game as my examples above illustrate.
Spazmo, it's technically multi headed monster; but can be called 5 (or 6) headed monster depending the actual number of party member sbeing controlled by a single player. People are right when they state D&D is primarily a party based game; but it is also primarily supposed to be played with characters controlled by different players; not the same one so they don't become the dreaded multi headed monster thing ala IWD or TOEE (though TOEE did have some slef controlled npcs); or even BG and PST to a lesser degree. This is where FO, and NWN wins out as even though the AI in both games have weaknesses at least for the most part the npcs are their own freaks.
Anyways, tangent aside, VD, I'll answer your question now. :D Yes, I'd much prefer that they'd take the "vignette" idea and expand on it. Developing a motivation would still be its main purpsoe; but I would allow the PC(s) to still make the ultimate choice. Of course, this would take more work by the devs; but oh well. I could live with a much shorter vignette if they didn't stereotype all characters of the same type ala TOEE and they actually mattered in the grnad scheme of the game as my examples above illustrate.
Spazmo, it's technically multi headed monster; but can be called 5 (or 6) headed monster depending the actual number of party member sbeing controlled by a single player. People are right when they state D&D is primarily a party based game; but it is also primarily supposed to be played with characters controlled by different players; not the same one so they don't become the dreaded multi headed monster thing ala IWD or TOEE (though TOEE did have some slef controlled npcs); or even BG and PST to a lesser degree. This is where FO, and NWN wins out as even though the AI in both games have weaknesses at least for the most part the npcs are their own freaks.