I think having a secondary gameplay mode (ie. pseudo-iso 3rd person camera and TB combat) is nowhere near commercial suicide and would be quite a plausible design decision, even by Bethesda standards. The thing is, they are so stubborn and ridiculous about this whole ego-drama of starting from scratch, opening a new page with every game, they just couldn't take risk of any popular gaming mag/site say that the secondary mode, a legend of the past and something originally not Bethesda's own making, is somewhat better than the actual play mode intended for the mainstream, or even say that it's a lost opportunity beside the actual play mode. They might, however, in their feeble minds, think that they can cater to the original fanbase with a RTwP mode. Don't expect a mouse-clicking interface though. WASD+mouse for aiming/direction at best, as it will most likely be in the actual play mode ie. RT FP.
I believe quests will be better than in Oblivion. I check dev posts at ESF every now and then and I've recently seen some confessions about how poor a job they did with the quests in regards to solutions. Even though there were also statements in there in defence of the retarded notion of quests, acknowledgment and acceptance is there. So I do think this realization will reflect into F3, but most likely (judging by dev posts again) in elementary and ridiculous ways, forcing you to choose between extreme ends or just childish black/white situations, all of them most likely leading to the same end as they clearly have no clue about multi-consequential quest design (Bethesda: "a mere quest that can end in different ways = MULTIPLE END GAMES = AL QAIDE!1"
Gameworld, a very big and detailed city, and a limited area beyond the city. You won't be able to go far in the wastelands which will be explained by the area surrounding the city being over-radioactive. I can bet money on it that if you try to go far, you will first receive a pop-up message stating the over-radioactivity and that it's lethal, and take a few more steps and you die. You will, however, see into miles and miles of wastelands. There will be travel guilds who do manage to get beyond the boundaries, but you won't be able to join them in their travels.
In the first expansion, travel guilds will need help, with the active travellers not coming back from the wastelands. So you will lend them a hand and lead them through the wastelands to create a safe corridor between various villages and towns for once and for all, doing whatever necessary and going to EXTREME! when necessary. Big fonts. No, huge fonts. Ridiculous real-life referenced weapons as in FO2. More ridiculous, ultra-high-tech and modern-futuristic equipment.As for skills and perks: They aren't the type of people who think forcing players to choose a few perks from a big list and so once only a few levels is good design -players already faces the ultimate challenge of choosing skills, why make it harder for them right? Remember the retarded threads at ESF, asking for help with character builds IN OBLIVION- so they may merge some of the skills to make space for new ones to create a logical set of skills for perks to fall under. My rough prediction of skill list as follows:
Melee Combat ( Unarmed + Melee Weapons + Throwing )
Small Guns ( light firearms as well as some of the semi-automatics like SMG + energy pistols )
Big Guns ( other semi-autos, full-autos and rifles as well as ranged energy weapons )
Heavy Guns ( Flame throwers, Rocket launchers, minigun and BFG9000 type ridiculous energy weapons )
Medical ( First Aid + Doctor )
Sneak ( Sneak + Steal )
Mechanics ( Repair + Lockpick + Traps )
Science ( Science + TES Alchemy for creating post-apoc radioactive potions and water purification )
Barter ( Barter + Gambling )
Speech ( Speech )
Survival ( Outdoorsman + TES Athletics + Acrobatics )
Heavy Armor ( Light Armor won't require a skill )
Now I actually think they might pull something a little different than MW & OB with FO3, like "skill combinations". For instance, none of the weapon skills may cover energy weapons by default, but when you pick a weapon skill and science skill, you may become eligible to use energy weapons. Pick medical to heal yourself, pick science for the general know-how and the inevitable "hacking", pick both to make your own stimpacks or other drugs. A weapon skill and mechanics skill to be able to repair weapons, a weapon skill and science or repair to mod weapons (equivalent of TES Enchanting), science and mechanics to produce bullets (crafting), science and survival for radiation or poision resistance and so on. That is the highest form of depth they would think they can risk to take due to ADHD target base, imo. If not that, then perks that you will receive probably every 10 levels will determine everything. Example: Small Guns level 60: now you can use energy pistols with this much efficiency.
I don't think twitch-aiming will be in. Auto-aiming or guided aiming it will be. However, to cater to the twitch crowd, they just might include a game option, or just include very low level bonus percentages for body areas.
Remember the parental lock in Daggerfall and Future Shock / SkyNET? I believe it will make a come back, because as we all know, Fallout is all about violence for Todd & Co. Todd:"Bloody Mess is teh best thing in FO!1" There will be lots of nonsensical blood and violence, but I doubt that we will see half the visual variation in dying ie. melting, burning, electrocuted characters, chest exploding etc. We will see exploding parts of human gibs at best for they truly are incompetent coders to create half of that in 3D and they just try to hide their games' faults or lacks by creating the misbelief that simple things which, unbeknownst to the BethCockSuckers, have been done 10+ years ago are impossible to do and they have already done the best makind is capable of. Anyhow, all of that will be subject to parental lock (actually, as far as political correctness goes, it isn't a bad idea at all. A fine way for developers to protect themselves imo), so they will probably grab that PG-13 rating.
Mini-games a must for every non-combat acitivity. Drivable vehicles in general and even vehicular combat may be in, but if it will be in, you will only be able to shoot in the direction you're driving. No Interstate '76 type out-the-rear-window shooting and things like that. Vehicles will most likely come with fixed weapons. However, how big a city can they make for drivable vehicles to make sense? Or how far beyond the city gates could you go?
Turn based would be commercial suicide (and can the 360 even handle that).
It can, there isn't much inherently wrong with the consoles themselves; It's the ADHD kids that can't, who constitute the console market.
Voice acting. Looks nice on paper. Can even sound nice now and again, but if you want to provide plenty of characters, with lots to say, and use them as quest connectors; Forget it.
Wizardry 8?
Radscorpians. I am so waiting for a screenshot of the new and improved RS's.
I'm waiting for a screenshot of Bethesda's brand new and totally original contribution to the beastiary of FO: "Radiedra". Oh, also Deathclaws with weapons, or Deathclaws that shoot radiation beams out of their eyes or or squirt radioactive vomit at you ala acid squirting aliens in Alien Resurrection. Also, for the "humour", zombies will fart radiation clouds that may kill you.
Deathclaws will look very different. LET'S FACE IT...the "old" deathclaws were in 2D and thus drab with too much brown. The new Deathclaws will come in different hues, with spikes protruding virtually throughout its body. Expect to see different classes of Deathclaws: Deathclaw, Deathclaw Warrior, Deathclaw Shaman, and Deathclaw Queen.
Expect to see lots of nonsensical "Playable Deathclaw race - YES YUO CNA PALY AS DEATHCLAW COOL HUH!" mods following the release of the game, or the CS; whichever comes latest.
I think it will only be four or five (like oblivion - inc Wonderwoman (aka: The bosses wife)) plus a couple of big names who will voice one main character.
Considering their futile efforts of incorporating "soil eroshun" and the time and money they probably wasted on the research, there is chance they are wasting yet more time and money on digitized voice generation for creating different sounds from a few master samples. Note that I'm calling it a waste, because while I think it's the way to go for "emotional cinematic experience" games in future, to cut on the costs and development time, Beth aren't the people to do it right.
In the recent Dawn of the dead remake, we English viewers saw a naked female zombie walking up to a car whereas in the American version they smeared more blood on the windscreen so her nipples were no longer visible in an 18 rated film.
I didn't know that. How lame. Good to know that we didn't get the censored US version in theatres here.
Bethesday heard, and now we have horses and insta-travel. It may not be a perfect solution, but its a step in the right direction. They are fucking trying. The way you smacktards go on and on, you make it out like they are purposefully trying to make games worse and worse. Get a fucking grip.
So they first take out features which existed before, then put them back in with no improvements at all, along really stupid features. So, I'll give credit where it's due: They definitely take one step forward for every two steps they put backwards. Get a fucking clue.