cutterjohn said:
Actually all "text" will actually be icons (hieroglyphics simplified) as the target audience is largely illiterate. Voice acting will be converted to a simplified version of ghetto english.
But it must be very simplified. Something along the lines of:
"You fighter. You hero of game. You do quest for me. Get reward. Good reward. Über loot. Really über. You go cave. There kill dragon. I repeat so you understand: Cave. Dragon. Kill. Then you get Überness²."
And after every step you made you will get a popup window so you won't lose your way.
"Follow the road."
"Now turn left."
"Follow the road."
"Now it gets a bit complicated. Turn right and leave the road."
"So, just go through that forest until you reach the cave. To make it easier, just follow the compass."
"Good work! You found the cave!"
"Now, enter it."
"Good, you're in the cave. Go right."
"Now go left."
"Now take the left way, come on, you can do it!"
"Good. There is the dragon."
"Kill it."
"If you don't know how to, just take your sword."
"Now slash the dragon."
"See how he bleeds! You hurt him! Slash again!"
"Now slash until he is dead!"
"He is dead! Good work!"
"Now return. To return, go left..."
And so on.