In a little over a month we are going to be doing a panel for PAX East. The format doesn't need to be the exact same thing, but it should probably be similar. Is there anything, in particular, that you might want to see us show off? For the south panel we tried to show off some funny situations that people might find interesting.
I was thinking that we might try to show off a bit more C&C. Just let the crowd choose the options.
Where it's possible, I would try to convince people that they are not buying your game because they think they want it (eg. as it contains flashy animations, as many other enjoyable games; or just due to an inspiration in IE, etc.), but because they think they need it. As others told you in better ways, it's probably good when you can pinpoint that how you choose and execute PoE's main components is the reason why the game will be fun and distinguishable among others --> spread it as a trend --> and offer a product which fulfill the corresponding need.
I guess the main components may be something like ~ a party-based rpg with a tactical rtwp combat and a play style freedom to explore a strange new world from a beautiful isometric viewpoint?...
Please don't take it as a criticism that there is something wrong. I just wanted to voice a support for the sentiment.
As for the panel, codexers already gave a great tips. I would try to add some, if it helps (sorry for repeating):
-- The C&C in game: A great idea. Maybe, if it's too long to play during a presentation -> create several future saves in advance, one for each option the audience may choose? Then load the appropriate one and show the outcome...
-- Isometric view: show another beautiful and different areas in game (even from BB?), tell people to take a look.
I would definitely dismiss any indications of an old or a low budget decision. It can be pretty much presentable as a strong point of the game and an improvement even over 3D for the type of experience you are creating...
-- Scripted interactions (maybe during the C&C?): Another one with some skill checks?
I may speak only for myself, but I think it's a wonderful feature, providing adventure book-like experience eliciting readers imagination. No animation work can match that.
-- Conversation options: for example, show that if you pass some skill/attribute check, it doesn't mean automatic success...
-- overcome some interesting and original creature in the PoE world, show the correspond bestiary page with some filled info and add a lore commentary about it...
-- another crazy/interesting party setup to do something unusual. Thumbs up for the skeleton army!
My favourite would be, if you can show a heavy stealth party passing though enemies unspotted and reaching wanted destination/quest without a fight...
-- Showing different approaches to combat: Maybe something more tactical with a pause and a little more inside comments this time, as has been already said?
Likewise, you can show two differently build up parties on two difficulties. Something like:
low-maintenance party (passive ab. and chants/auras?) turnoff hud, expert mode on easy;
X
party with a lot active members using pause on hard/pod...
I would even play them in the same area. The change of difficulty changes a type of available enemies, doesn't it?
But this is probably not good for a live presentation...