Goliath
Arcane
- Joined
- Jul 18, 2004
- Messages
- 17,830
BigWeather said:@copx
I thought about mentioning the roguelikes instead of IF, since they too have a dedicated magazine, a tighter knit community, and the 7DRL competition. But I decided that since roguelikes are often considered a type of RPG that comparing to IF would get the point across better.
You are absolutely right in that the appeal of IF and RLs is that one person can manage the entire effort. And with games like Dwarf Fortress incorporating strategy elements (and some of the most versatile terraforming in any game since, heck, Populous) RLs have certainly proven they are flexible enough to certainly handle an old-school RPG.
Ignoring JRPG (because, well, The Codex generally does), could you give some links to the prominent engines of those styles? Is the Ultima one Nazgul? How much beyond simple graphics do these systems offer? I'm hoping for some pretty extensive customizeability.
Ultima: http://myweb.cableone.net/gmcnutt/nazghul.html (yes, I meant nazgul)
Fallout: http://www.fifengine.de/
GoldBox: http://www.abandonia.com/games/en/858/F ... ntures.htm
http://uaf.sourceforge.net/
Those are the ones I meant. I have never actually used any of them, so I cannot answer your question. There are many more engines but most of them never reach a stable status. The problem is that few people care about them. As I have said, almost no one has all the required skills to make an RPG.
BTW, there is a rather obscure engine which originated from the roguelike scene called "T-Engine": http://www.t-o-m-e.net/main.php?tome_current=0
According to the development team it is mature and extremly flexible. It supports ASCII and top-down tile based graphics, and uses Lua scripting. That could be what you are looking for.