gromit
Arcane
Bored out of my mind at a second-hand shop, I turned to the "entertainment" section to laugh at cassettes that were rejects when they were brand new. The blue-on-white grid of an ancient Sega box caught my eye beneath the tape rack; as I took the box to inspect it, dust poured off and a greater treasure was found in the cardboard tomb. Floppies, manual, quick ref, paragraphs... everything! The nice old lady up front mentioned it had been there for at least twelve years and "oh now nice it (was)" that I planned on "giving it a good home."
Now, when I was first exposed to this game, it was on the same CGW(?) disk that had the Fallout demo. I didn't really like cRPGs until I played through Fallout. You can do the math and presume how receptive I was to it then. I could have dug the demo disk out of the basement at any time since, and I always "sort of meant to" play it, but I've finally been given a good opportunity and reason to.
I've played up to the bar in Quartz, next stop I guess is the local gang's HQ for a little ranger-style justice and moderate looting. My big dumb pack pule, Doug, is currently the highest ranking officer being a Specialist, as he's the only one with more than a point in brawl and luckily has the str / dex to be more dependable and versitile without a weapon. I'm not sure I'm deep into it enough yet to form a good opinion, other than to say the combat and its presentation are very nice, given the low screen space. So, a few Qs anyway...
Inspired by the "self-overwriting" nature of saving, coupled with the (so far) reasonable chances to prevent death, I thought I'd play this one by the books, using first-rolls only, continuing after party member death, etc... is this feasible, or am I dreaming? Any other "newbie tips" you can give me, bearing in mind that this is really the first cRPG oldie I plan on playing through start to finish? How'd you fare your first few times out?
Have most here played it? Was it when it was brand-spanking new? Or were you, like me, born a bit too late and never got around to it until later? Could have played it, but didn't until your tastes changed? Still haven't?
Now, when I was first exposed to this game, it was on the same CGW(?) disk that had the Fallout demo. I didn't really like cRPGs until I played through Fallout. You can do the math and presume how receptive I was to it then. I could have dug the demo disk out of the basement at any time since, and I always "sort of meant to" play it, but I've finally been given a good opportunity and reason to.
I've played up to the bar in Quartz, next stop I guess is the local gang's HQ for a little ranger-style justice and moderate looting. My big dumb pack pule, Doug, is currently the highest ranking officer being a Specialist, as he's the only one with more than a point in brawl and luckily has the str / dex to be more dependable and versitile without a weapon. I'm not sure I'm deep into it enough yet to form a good opinion, other than to say the combat and its presentation are very nice, given the low screen space. So, a few Qs anyway...
Inspired by the "self-overwriting" nature of saving, coupled with the (so far) reasonable chances to prevent death, I thought I'd play this one by the books, using first-rolls only, continuing after party member death, etc... is this feasible, or am I dreaming? Any other "newbie tips" you can give me, bearing in mind that this is really the first cRPG oldie I plan on playing through start to finish? How'd you fare your first few times out?
Have most here played it? Was it when it was brand-spanking new? Or were you, like me, born a bit too late and never got around to it until later? Could have played it, but didn't until your tastes changed? Still haven't?