Digital Foundry seem to be making the opposite argument, although not categorically, it's more presented as a personal opinion:That and ray tracing are why I do think 30fps will remain the console standard, because pretty images sell much more than high framerates and that will always be the case.
Digital Foundry seem to be making the opposite argument, although not categorically, it's more presented as a personal opinion:
Well, in the end he says that for him it's questionable how important 4k is in terms of image quality, and it's far more important how smooth and at what fps/refresh rate the game is running than whether you get a bit more detailed far-away shadows or no. BTW, it's quite a thing to hear from the sort of outlet that is usually expected by people to shill the more expensive hardware. He still cocludes that it's his personal opinion, but makes the prognosis that the industry and market may be on the verge of a mentality shift where the chasing of resolutions (because 8k is also on the horizon), to chasing smooth gameplay and high refresh rate/fps.I watched that video a few days ago but don't remember it making an argument relevant to what I said. Don't want to watch it again but feel free to summarize if you like. As far as I remember it was an nVidia sponsored video about what kind of GPU upgrade you need to match 1080p performance at 4k.
Well, in the end he says that for him it's questionable how important 4k is in terms of image quality, and it's far more important how smooth and at what fps/refresh rate the game is running than whether you get a bit more detailed far-away shadows or no. BTW, it's quite a thing to hear from the sort of outlet that is usually expected by people to shill the more expensive hardware. He still cocludes that it's his personal opinion, but makes the prognosis that the industry and market may be on the verge of a mentality shift where the chasing of resolutions (because 8k is also on the horizon), to chasing smooth gameplay and high refresh rate/fps.I watched that video a few days ago but don't remember it making an argument relevant to what I said. Don't want to watch it again but feel free to summarize if you like. As far as I remember it was an nVidia sponsored video about what kind of GPU upgrade you need to match 1080p performance at 4k.
Another - financially - significant takeaway from the above article and chart is that if you buy a 55" 4K TV and then go on to dish out the money to be able play console games on it at 4K resolution, but your couch or chair is 6 feet from that 55" screen... you could have played at 1440p, would have cost you less and the picture your eyes would be seeing wouldn't be different.
And what differentiates the picture on that screen produced by the movie from the picture produced by the game? You mean the game frames are more crisp?
Looks weaker than the One X they are selling right now.Lockhart is real, and getting real-er.
https://www.theverge.com/2020/6/26/...eries-x-lockhart-leaked-document-specs-rumors
Very interested in this, as it will be my ticket for not upgrading my desktop during the entirety of next gen.
And Phil is really pushing on the "feel" of games, better framerates and lower response times, dont think they can promise that with this welfare model.
The point is reducing cost, if you look at current PC component prices then a next-gen capable PC will set you back at least 1200€. Something has to give, either the PS5 and XSX will be the most expensive consoles in a long while(800€~) or CPU and GPU prices are set to dive to half their current value. The existence of Xbox Series S suggests that Microsoft saw cost as a big enough issue that having a cheaper SKU was necessary to sell the platform to the console crowd.
And Phil is really pushing on the "feel" of games, better framerates and lower response times, dont think they can promise that with this welfare model.
Graphics sell new AAA games. Phil can say what he wants, the developers will go 30-60fps max.
if you look at current PC component prices then a next-gen capable PC will set you back at least 1200€
Ryzen 5 3600, 6c/12t @ 3.6Ghz Base, 4.2GHz Boost.An AMD 5700 XT (or alternatively RTX 2700/Super) and a Ryzen 5 3xxxx combo will already be better than next-gen consoles in terms of raw specs and output. Both the 5700 XT and the PS5 are rated for 10 TFLOPS, and besides that the Ryzen 5 3xxx line of CPUs easily surpasses the specced CPU inside the PS5.
I wish, I've been hoarding my jew gold for the past year while waiting for the opportune time to upgrade. With the information currently available, I'm not convinced that now is a good time to build.You can get a next-gen equivalent PC right now for around 800 bucks, at least in terms of TFLOPS, and it will be far more flexible and useful for gaming and other tasks than any console.
Pic from my basement:I wish, I've been hoarding my jew gold for the past year while waiting for the opportune time to upgrade.
Even with a good cooling setup, a +0.6Ghz(16.7%) increase in single-thread thanks to boost clocks is not going to make up the difference of having 4 more threads on PS5/XSX.
I'm not convinced this is a good time to build
And here is the problem. You have seen the graphics of the next gen consoles. It is going to be VERY hard to convince a lot of gamers (the majority, the kind that don't hang out on nerd social online places like us) to shell out 500 or 600 bucks for that kind of minimal improvement.
Why not? You can buy PC hardware right now that is 2x times more powerful than the specced PS5 hardware. If you only want to match it, not surpass the PS5, then you can probably build a rig for around 700 bucks, obviously not including a monitor display.
Here is the science: http://carltonbale.com/does-4k-resolution-matter/
Therefore, on my 27" 4K display, I will be able to see the benefit of 4k at about 2.3' distance or less, but above 2.3, it will not matter that much or at all.