Silva
Arcane
In PP combat is an option, not the focus of the design as stealth is. And while it has no lighting based mechanics, it has others like camouflage, enemy communication (and coordination) between camps etc, that fit it's open world premise better.While I liked MGSVTPP, I wouldn't call it a stealth game. Combat is an available and easier option, there's no feedback for how visible you are or how much sound you're making, no different surfaces with their own noise levels (walking on sand is the same as walking on metal) etc.
It's all a matter of focus. Each game has theirs. And even if I agree that Chaos Theory and Metal Age have more similar foci, all them are about stealth.
P.S: And really, by the criteria "combat is easier option" than all these games are out of the equation because easier is relative and there's always some Chink on YT with pure combat playthrough making it look easy.