Poseidon00
Arcane
- Joined
- Dec 11, 2018
- Messages
- 2,055
From the side. Slowly. Then I attack when they have their guard down.
You could solve this by making the state of the world deteriorate or getting more dangerous as the time goes by. In Space Rangers 2 you have essentially the AI invasion that threatens the universe, which can either be solved without you (if the coalition is strong enough) or be doomed without your interference (if the invasion is strong enough, depending on the difficulty setting). In Pathologic 2 there is the disease and time (quests don't last forever). It's a strange game to be sure, but it's really well thought-out in terms of gameplay mechanics.Basically, it's quite common practice for RPG developers to write a strong main plot, typically with dire personal stakes, but then also bolt on a large sandbox around it. On the one hand, this has the benefit of fleshing their world out, making it feel like it's an autonomous, functioning space, but it also has the risk of introducing severe narrative dissonance.