Luzur
Good Sir
Kickstarter: https://www.kickstarter.com/projects/1947432146/war-of-rights
https://warofrights.com
dunno if this have been posted before but what the heck
https://warofrights.com
dunno if this have been posted before but what the heck
War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.
Alpha Features List
Tailored for line formation teamplay
Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.
Historical accuracy
Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.
Regimental pride
More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.
Massive battles
Take part in engagements consisting of 150 players.
Immersive communication
In-game 3D voice system.
Recreated battlefields
More than 15 historically accurate skirmish areas of the Battle of Antietam to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.
Player classes
Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.
Community focus
A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.
Powerful game engine
Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.
More than a game
War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.