I can't people take seriously if they use the term "toxic".New Obsidian reviews:
"Bad Art Directors and Toxic Work Environment"
1/5
Former Employee - Anonymous Employee in Irvine, CA
Doesn't Recommend
Negative Outlook
Disapproves of CEO
I worked at Obsidian Entertainment full-time for more than 3 years
Pros
- Good artists, designers and programmers in the trenches - The understand good story - The have a good understanding of RPGs, just not how to make a great AAA RPG (The Stick of Truth was 5+ years ago).
Cons
- Entrenched studio art director who doesn't want to further the look/tech at the studio, develop true pipelines for each of the art departments, or understands modern AAA studio art direction. - Highly political environment. - Art directors who don't listen. - A studio art director who is toxic. - Project art directors who cannot give clear direction. - Project art directors who only want to work with their friends. - No concept support of the actual levels for the artists to work from. - Complete chaos when it comes to when things need to be done or any coherent structure. - Entire parts of development left to the last minute - Tools constantly broken and ineffective - Development focusing on non-important functions and leaving important tasks to the last minute. -Bad Leadership from the top down. - Leads not understanding who work within standard workflows and blaming other departments when these problems creep up later. - Weak development and unrealistic budgets leave the end results falling short. - Lead who don't even want to be lead their teams. - Nepotism is real
Advice to Management
- Learn how to build a basic pipeline. - Art should be important. Keeps your games from coming up completely short. - Don't use the excuse that design is king when even the design is mediocre. - Get rid of the toxic studio art director. He is literally keeping things from moving forward in the art department. He only jumps on new tech when a studio manager comes in as says, "Houdini is important to Microsoft games future." Otherwise he has said no to Houdini for years! - Find art directors who understand the art and technology from the ground up. Your art directors are a joke and really have no idea what makes a AAA look like a AAA.
"I had an unpleasant experience"
1/5
Former Employee - Technical Artist
Doesn't Recommend
Neutral Outlook
Approves of CEO
I worked at Obsidian Entertainment full-time for less than a year
Pros
Bagel Wednesday.... that’s about it
Cons
Management hardly understands the artist mindset. Lead artist are set in their ways and to good to listen. Zero attention to reviews of performance. I had one 1on1 the entire year I worked there. No path to growth based on performance. Feels like developing a game with no plan..
Advice to Management
Hire new leads and management or get left behind