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- Jan 28, 2011
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An Early Access FAQ appeared:
I'm not sure this is coming out tomorrow.
Why Early Access?
“We believe that Early Access is necessary for our game to get real-time live feedback on small development updates, and builds that we will be releasing to the public. In contrast to a small sample size of beta testers, Early Access allows us to get a lot of fans who are so interested in our product that they are willing to pay for its unpolished version. This will help us build our community, and grow to create a better game.”
Approximately how long will this game be in Early Access?
“Up to 6 months, but no more than that. We plan to release the full version by April 2021 latest, but our main goal is to have the game done by February 2021.”
How is the full version planned to differ from the Early Access version?
“The full version will have more interactive atmosphere, and environment. We plan to have the scale and consequences of the revolution to show not just through conversations, and cutscenes, but in real-time in the game (burnt property throughout the city, destroyed, and looted buildings, NPCs trying to flee the city, etc).
We plan to introduce different weather conditions to the game. Specifically rainy, and snowy weather. Without the first one, the Victorian vibe of the game will never be complete, while the second one can enhance the difficulty of the gameplay, and allow for a more developed lore.
We also plan to have a skill tree where you can customize your skills further than in the Early Access version. Instead of just choosing which specific skill of a character you want to level up, you will be able to choose which skills your character should have in the first place.”
What is the current state of the Early Access version?
“At the time of the Early Access release, the game will have about 20 characters to add into your squad, a thoroughly developed plotline with many side quests, a city with 9 locations that are very different from each other but intertwined in their fates.
Mechanics wise, you'll have tactical turn-based battles on a small straightforward maps. But you'll also get at least 8 classes of opponents, and 8 more unique Bosses to fight with. The game will also contain some elements of simulation/strategy games, where the player will have to decide what choices to prioritize given the scarcity of their resources.”
Will the game be priced differently during and after Early Access?
“We plan to raise the price, but only after the full release. At all stages of the Early Access, the price will be lower than the price at full release.”
How are you planning on involving the Community in your development process?
“We plan to be more involved in Steam Community, having the devs answer the questions, and interact with the players directly at least several times a week. We will also involve the Discord and Facebook communities of the fans of our game.”
I'm not sure this is coming out tomorrow.