GamerCat_
Educated
- Joined
- Mar 24, 2024
- Messages
- 140
Am I allowed to say on this site that for the most part Western video games have never been creative?
I think more recently things like the VGAs reveal an increasingly desperate desire on the part of the western industry and surrounding entertainment infrastructure to parasitically attach and associate themselves with the Japanese industry and scenes because that's almost exclusively where interesting things are happening. And as old hype dies and more mature eyes look upon the past the Western classics shelf is pretty bare compared to the Japanese library.
Look at the companies being named in this event. Epic Games. Tencent. These peoples work and production models are so vulgar and profit oriented and devoid of redeeming artisanal elements that they might as well be pornographers for the most part. Genshin Impact at least has the decency to look nice and rip off good games, but I don't see any Chinese names here.
Western games that could have been called "creative" were always outliers, exception cases, generally performed poorly and got little support, and were often destroyed by the big companies like the ones named here. "Serial killer", as has already been said in this thread. The danger hairs and whatever are a serious problem, but these massive WESTERN corporate entities were always western gaming's biggest problem. But we have to emphasise WESTERN because Japanese corporations have never behaved like this. It's a distinctly western and especially AMERICAN thing. Sort of like the above VGAs thought, I think due to chauvinism and a kind of innate leftist resentment animosity towards the Japanese there's a desire to project our failings onto the Japanese among gamers because they simply mog us so hard as a nation that it makes our ongoing existence much harder to bear.
It's possible to support visionaries and artisans and even auteurs at the absurd scale video games have reached in 2024. The people in power to in our society chose not to. And frankly the sheer lack of taste and sense among western consumers was a significant factor in making that possible. America is so absurdly wired against the creation of art and culture and has been all along. I don't draw a line on this at any point in the history of video games. This problem is older than video games and has been holding them back all along. There was very little lost creativity. There is no point in the history of American video game production I would like to go back to. Everywhere else is mostly fine (American corporations raped a few euro-developers to death, rather serious shame).
I think more recently things like the VGAs reveal an increasingly desperate desire on the part of the western industry and surrounding entertainment infrastructure to parasitically attach and associate themselves with the Japanese industry and scenes because that's almost exclusively where interesting things are happening. And as old hype dies and more mature eyes look upon the past the Western classics shelf is pretty bare compared to the Japanese library.
Look at the companies being named in this event. Epic Games. Tencent. These peoples work and production models are so vulgar and profit oriented and devoid of redeeming artisanal elements that they might as well be pornographers for the most part. Genshin Impact at least has the decency to look nice and rip off good games, but I don't see any Chinese names here.
Western games that could have been called "creative" were always outliers, exception cases, generally performed poorly and got little support, and were often destroyed by the big companies like the ones named here. "Serial killer", as has already been said in this thread. The danger hairs and whatever are a serious problem, but these massive WESTERN corporate entities were always western gaming's biggest problem. But we have to emphasise WESTERN because Japanese corporations have never behaved like this. It's a distinctly western and especially AMERICAN thing. Sort of like the above VGAs thought, I think due to chauvinism and a kind of innate leftist resentment animosity towards the Japanese there's a desire to project our failings onto the Japanese among gamers because they simply mog us so hard as a nation that it makes our ongoing existence much harder to bear.
It's possible to support visionaries and artisans and even auteurs at the absurd scale video games have reached in 2024. The people in power to in our society chose not to. And frankly the sheer lack of taste and sense among western consumers was a significant factor in making that possible. America is so absurdly wired against the creation of art and culture and has been all along. I don't draw a line on this at any point in the history of video games. This problem is older than video games and has been holding them back all along. There was very little lost creativity. There is no point in the history of American video game production I would like to go back to. Everywhere else is mostly fine (American corporations raped a few euro-developers to death, rather serious shame).