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My (recent) Jagged Alliance 3 Mods

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
This is no error in the Matrix and no repost from my other thread over there https://rpgcodex.net/forums/threads/my-recent-jagged-alliance-2-mods.141294/

After a longer time of playing and modding Ja3, I'd like to share some simple mods I made aiming for more freedom in how we complete the game / do any replays. The mods are separate and do the following:

- Allow to hire Spike/the Major regardless of influence gained over him. Gives players that want to hire him much more freedom in their playthroughs.

- Hire Flay faster. Less walking around the Savanna until he spawns.

- Hire Smiley without the fight in front of Boss Blaubert's door/disentangle quests.

- Hire Pierrre after initially defeating him.

I understand that these mods make things easier, and while I appreciate the challenges the Vanilla game had in place to get these free characters, these challenges are more fun the first 1-2 times than after that.

https://steamcommunity.com/profiles/76561199592115961/myworkshopfiles/

Known issues:

The game has muted any changed conversations (text only). I haven't yet found a way around this. I apreciate any pointers there. Any other feedback is apreciated, too. I work on various other mods, too, and if there's still any interest in mods for Ja3 I'll be looking to get the more complex mods ready to be shared as well.

Also feel free to use this thread to discuss anything modding Ja3 if it derails too far from the main thread on Ja3.
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
*Edit*

Should work now from Steam workshop. Furthermore, the first batch of mods is temporarily available here:

https://we.tl/t-7II2ned3WB

Download and unzip into the mods folder of your Ja3 install, typcially "Username"/AppData/Roaming/Jagged Alliance 3/Mods

Load them before starting a new game in the ingame mod manager
 
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Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
Biff. Biffer never changes

(this was literally the first combat task he gave me, lol)

210625.jpeg
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
Edited to show the download link for The Beast. Two still to go, then the B-Team is ready.

The Beast probably has the best selection of lines from the B-Team. Which is good because you can play her as a loner as well.
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
Edited to show the download link for Bounce and Basil. Please Note that i made some changes to the Landsbach quest logic, subject to further testing. Use a your own risk.
 
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Papill0n

Educated
Joined
Dec 11, 2021
Messages
78

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
The link for downloading the Beast has been updated. I will probably conclude the series of NPCs turned into RPCs in the next couple of days (currently 2 more characters in the pipeline).
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
And my selection of ragtag NPCs to turn into RPCs concludes with Sangoma the Shaman, a poor man's Thor Kaufman. He fills the gap for an addtional high med high leadership guy.

https://steamcommunity.com/sharedfiles/filedetails/?id=3260673037

I hope some people have the same fun with these characters that I had. Obvously, they don't have perfeclty fitting lines for every game situation but many lines, sometimes taken sarcastically, fit the bill surprisingly well. I always loled when a line hits just right. Anyway have fun
 

Papill0n

Educated
Joined
Dec 11, 2021
Messages
78
After the RPC/NPCs I am now looking at Vanilla gameplay and game balance. While there are much more ambitious mods out there, I'd still like to share my own little weapon balancing/gameplay mod. The core of the mod is provide more optons, more tactical choices. Vanilla is very rigid in what you can do with a particular class of guns. My More Tactical Options Mod increases the meaningufl combat choices we can make with almost any type of gun (restrictions apply). A second aspect is to make some guns that are too close to each other in the game more distinct.

https://steamcommunity.com/sharedfiles/filedetails/?id=3264341041

Basic changes:
Burst Fire damage is no longer crippled. Instead, there is a chance to hit penalty for subsequent shots. This makes burst fire more attractive for good shooters.
Autofire is rebalanced: Damage is no longer crippled, but less shots are fired and there is now a chance to hit drop-off. As a result, autofire is more dangerous now, but wastes less ammo.
Pin down and mobile shot is allowed for more guns.
Small icnrease to gun, ammo and grenade drop rates
Weapon-related changes:
Machine guns are now more distinct from each other. Overwatch is possible, and some machine guns will use autofire during overwatch. This speeds up MG gameplay considerably.
Assault rifles and battle rifles are more distinct from each other. Run-and-Gun is now allowed for intermediate cartridge guns.
Submachineguns are now more distinct from one another. Most 9mm SMGs will use autofire during overwatch, finally making some good use of all the 9mm ammo.
Semi-automatic pistols and semi-automatic rifles can now use a double-tap attack. The overwatch cone of rifles is now slightly wider so they can be used for overwatch as well
Shotguns are less of a melee-type weapon
Sniper rifles have their damage slightly lowered but a bit of scaling crit chance, so more experienced mercs benefit more from them.

Item changes
Added 5.45wp, 7.62x54r and 8mm Mauser Ammo and changed various loot definitions for players to find such ammo in the early game. They can also buy it at BR and craft it

some QoL stuff
Made some gun modifications easier and modification failures less scathing.

I tested these changes for quite a long time and it feels very good playing that way. Other mods may have have done similar things and added tons of other stuff as well, but for whoever doesn't want more guns, but a more varied gameplay with the vanilla ones, this may be a good alternative.

In order to prevent gun/ammo mismatches and for some gun variety at game start, I also provide some change starting gear:

https://steamcommunity.com/sharedfiles/filedetails/?id=3266272598

Have fun and let me know which change you like or dislike.

*edit: updated the custom loot definitions for starting mercs
 
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