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Ultima The Ultima Underworld I & II Thread

Spukrian

Savant
Joined
May 28, 2016
Messages
883
Location
Lost Continent of Mu
Well, I found it here, quoted for simplicity:

Code:
Level   Exp. Points    Exp./Skill pt.
-----   -----------    --------------
 1           0           50
 2          50           |
 3         100           |
 4         150           |
 5         200          \|/
 6         300          100
 7         400           |
 8         600           |
 9         800          \|/
10        1200          150
11        1600           |
12        2400           |
13        3200           |
14        4800           |
15        6400          \|/
Not sure if it's accurate though.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,481
Well, I found it here, quoted for simplicity:

Code:
Level   Exp. Points    Exp./Skill pt.
-----   -----------    --------------
 1           0           50
 2          50           |
 3         100           |
 4         150           |
 5         200          \|/
 6         300          100
 7         400           |
 8         600           |
 9         800          \|/
10        1200          150
11        1600           |
12        2400           |
13        3200           |
14        4800           |
15        6400          \|/
Not sure if it's accurate though.
After 6400 though? Because XP continues to accumulate even after you hit level 15. You can theoretically grind all skills to max with that arena place, if you are so inclined.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,481
I don't know. I would have to replay the game to check, it will be a while though before I get around to it.
Yeah. I do recall getting to 15k+ XP before, but never did get anywhere near training everything. One of them becomes untrainable after an event in the castle (Search, I think?), I do recall that one.
 
Joined
Oct 7, 2024
Messages
133
There's more to it than just points. In the first game, skill gains were partially random; you could get three points, reload, use the same mantra, and get two points. While trying to figure out the system in the sequel, I noticed that it's somehow inconsistent. For example, if I have Geoffrey train me twice in defense, I'll get one point each time, ending up at seven. If I first have him train me in attack and then defense, I'll get one attack point and two defense points, still ending up with seven defense. It could be that it's randomized but predetermined, to prevent save scumming, I guess.
 

Cael

Arcane
Possibly Retarded
Joined
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Messages
22,481
How much you get trained per skill point is at least partially dependent on your stats, IIRC. It is very noticeable when you have an extreme stat (e.g., 27 Str and 12 Int). Training the associated skills will yield different results for the same skill points.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
28,863
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
After 6400 though? Because XP continues to accumulate even after you hit level 15. You can theoretically grind all skills to max with that arena place, if you are so inclined.
I can confirm that some skill points are earned after reaching Level 15, but I'm not sure if it's an infinite source.
 

Cael

Arcane
Possibly Retarded
Joined
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Messages
22,481
After 6400 though? Because XP continues to accumulate even after you hit level 15. You can theoretically grind all skills to max with that arena place, if you are so inclined.
I can confirm that some skill points are earned after reaching Level 15, but I'm not sure if it's an infinite source.
It is at least up to 15k. I did a LOT of arena fights and you will keep getting skill points.
 
Joined
Oct 7, 2024
Messages
133
Found a blackrock gem (damn, they had their fingers in the pie even back then?). Remembered that it was supposed to react to certain sounds, so I played a note on the flute. Nothing happened, so I played some random notes. Went to see what would happen if I attacked it, and when I approached it I went into another dimension/area with a bunch of goblins. Negotiations didn't go so well, so I reloaded and saw if I could enter again by playing some random notes and/or attacking it. Nope.

Did I actually stumble upon the right melody by playing random notes?
 
Joined
Oct 7, 2024
Messages
133
Did I actually stumble upon the right melody by playing random notes?
Lol, it's got nothing to do with the flute. Examine the facets of the gem more closely (it helps if you look at it from different angles)...
Yes, I realized. In my defense, it seemed like a pretty valid solution, since there have been a bunch of flutes strewn about and you do get told that blackrock reacts to sound.

Made a proper visit to the tower. Handled it non-lethally. Up until I found a great troll, at least. He solved the goblin problem. Could probably have solved them myself, with some luck and patience, but I like this resolution.
 
Joined
Oct 7, 2024
Messages
133
Entering the blackrock gem is either bugged, or it has some obscure mechanic I haven't grasped yet. Some sides of it will seemingly randomly not work at times. I've noticed it very often with the floating fortress side. Usually when I try to enter it, the game won't let me and gives the message about being pushed away. If I enter the goblin tower and exit, the fortress side of the gem becomes active again pretty much every time. I get the impression that the gem is supposed to have its unlocked sides shine brightly, but it's very inconsistent and doesn't work properly, if so. Am I missing something, or is this a known bug?

In other news, I strongly dislike the weed-fuelled dreams.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,845
I never figured out how the gem works. You just run at it and eventually it warps you somewhere, but usually you just bounce off.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
28,863
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The Blackrock Gem at the bottom of the Britannian Sewers has eight facets. At the start only one works. Once the "quest" of that world is over, a further two worlds are unlocked. Further unlocking of the worlds goes along with the gameplay, as long as a computer/player goes along and recognizes a gameworld. (Hence Ultima: Worlds of Ultima.)
 
Joined
Oct 7, 2024
Messages
133
The Blackrock Gem at the bottom of the Britannian Sewers has eight facets. At the start only one works. Once the "quest" of that world is over, a further two worlds are unlocked. Further unlocking of the worlds goes along with the gameplay, as long as a computer/player goes along and recognizes a gameworld. (Hence Ultima: Worlds of Ultima.)
I already figured out how it's supposed to work (as far as I can tell). The thing is that it often doesn't work that way, and refuses to let me enter certain worlds until I enter and exit another world. Or is it supposed to have you enter certain worlds to make a certain set of other worlds available when you exit? Because that doesn't seem right, and it would be a terrible idea.
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
265
The thing is that it often doesn't work that way, and refuses to let me enter certain worlds until I enter and exit another world. Or is it supposed to have you enter certain worlds to make a certain set of other worlds available when you exit? Because that doesn't seem right, and it would be a terrible idea.
There are eight faces of a jewel, each leading to the same world. These faces can be divided into three sets: stable, unstable, and unavailable.
  • The stable ones are the ones that always shine. Jewel's face changes its state from unstable to stable after applying a prism on a blackrock jewel.
  • At most one unstable one shines at the time. The unstable jewel's faces shine cyclically, in a clockwise order (look at the jewel with at least 2 unstable faces for a minute to see the process). Jewel's face changes its state from unavailable to unstable after plot developments in a castle.
  • Unavailable ones cannot be opened in any way yet.
 

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