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NWN The Blades of Netheril: Doom of Icewind Dale - unofficial sequel to NWN1 OC from Ossian's Luke Scull

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
303
Oh yeah! its time.

4nCrjTZ.jpeg
Wtf is that yen? Did you only pay the equivalent of 25 cents in USD for this?

Edit: nvm that’s gotta be Chinese yuan, I had no idea that they used the same symbol for their currency. $5 is still a steal tho
 

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
96
Remove magical items from random cupboards/chests in Shadowdale and the surrounding farms.
So I just bought Doom of Icewind Dale. After exploring the first town a bit I found a sapphire and 1,000 gp in a chest sitting on the side of the street. I immediately thought of this LOL.
Which town is this? It's been a while since I did a run through, but I can't see a chest with 1,000 gp and a sapphire in the toolset.

Locked chests with valuables in a city docks area makes sense to me. If it was unlocked, it's probably an oversight and something I'll fix in an update.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien

Luke Scull

Ossian Studios
Developer
Joined
Aug 22, 2019
Messages
96
Luke Scull, any chance you could provide, without spoilers, of course, a clue or general idea what classes the available henchmen will be in DoIWD so as to give prospective players like me a better idea what class their character should be in order to avoid too many e.g. Illusionist / Monks in the party at the same time?

Man, that was a long question...
There's a bard, a warrior-priest, a mage, a rogue, and a barbarian among the henchmen.
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
303
Remove magical items from random cupboards/chests in Shadowdale and the surrounding farms.
So I just bought Doom of Icewind Dale. After exploring the first town a bit I found a sapphire and 1,000 gp in a chest sitting on the side of the street. I immediately thought of this LOL.
Which town is this? It's been a while since I did a run through, but I can't see a chest with 1,000 gp and a sapphire in the toolset.

Locked chests with valuables in a city docks area makes sense to me. If it was unlocked, it's probably an oversight and something I'll fix in an update.
I was on a bender last night, sorry. They were split up. One had a sapphire in it, the other had over 1k gp. In the first town with all the refugees. I think the one with the gold was locked but I was like wow who's leaving this stuff outside lol

Anyway not trying to crap on the module, I'm having a good time and thanks again for keeping these going. I'll continue to buy whatever premium modules you put out.
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,148
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
So I imported one of my characters from OC. A certain henchman remembers stuff I did for them do they still have the same conversation if I make a new guy or didn't do the henchman sidequests?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,801
Phew, was growing roots here! Skimming the store page, it all sounds good but this bit in particular about the new music "bringing Icewind Dale to life in all its majestic beauty" - setting high expectations to go in with that one. :-D

Gargaune Will you review?
Yeah, should be good for it. At 10-15 hours, I'd say play through it next week and have a review the week after.


P.S. Luke Scull, who posted a keyholed screenshot on your GOG page? I've come around on the feature, it's useful, but probably not the best promo material.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,124
Pathfinder: Wrath
Contrary to my previous statement, I decided to buy it to support the overall project and further campaigns for NWN. Long campaigns are rare due to the nature of the beast. Hopefully, the entire thing gets made and isn't left at 2 out of however many chapters/parts it should've gotten. It says 7, but creative undertakings sometimes have a mind of their own and decide to either be shorter or longer than you originally planned, so I wouldn't force myself to create 7 parts if the muse juice runs out at 5.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,533
Location
Future Wasteland
Strap Yourselves In
Luke Scull, I've noticed, in the starting town, that the shadows for many of the buildings pop in and out once you run around and/or rotate the camera. I've tried with both my override and hak folders empty. Haven't seen this with any other module.

Disabling the option 'Enable Environment Shadows' clears it up, but obviously looks worse.

Any ideas?
 

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