Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

c&c

  1. Hellwalker

    KickStarter The Way of Wrath - early bronze age RPG with fort management and dynamic open world

    https://www.thewayofwrath.com https://af.gog.com/game/the_way_of_wrath?as=1649904300 Special thanks to fellow codexian Keldryn. Cheers Man! [/spoiler][/spoiler]
  2. Enrymion

    Vapourware What exactly is C&C? And how to do it in simulationy rpgs?

    People talk about how important it is for games to have choices and consequences that matter (or at least I talk about it) but when I started to think about how to make a game that had it I realized I don't really even know what exactly I mean when I say I want C&C. If I take it literally then...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom