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dialogue

  1. Tony Lynx

    Question about stat checks in dialogues

    Hey guys. So i have a simple question - what type of skill checks do you prefer in an RPG? More relevant to dialogues. Classic dice rolling like DnD and Disco Elysium or a more certain outcome approach like in Cyberpunk or New Vegas where you have a numeric skill or stat barrier and if you pass...
  2. Greenante

    Discussing a game which isn't wholly an RPG

    Hey guys, this is my first post here so I thought I would start with something which I've been wondering. Your opinions here are important to me since this is something I would like to create. Say for instance a game which plays much like an action game like Assassin's Creed; your character's...
  3. Big brain challenge - non-tree dialogue system?

    I'm at odds with the concept of non-tree dialogue systems being possible to invent and/or implement, not some science fiction spiel. As far as I cal tell, doing a node tree of dialogue lines leading to another dialogue lines in perpetua is the default way to write dialogue ever, forever. Is...
  4. Game mechanics of the npc dialogue

    One of the reasons I don't generally play characters who have lots of skillpoints in speech skills and stats is because to me it almost feels like I am circumventing part of the game simply by choosing a text option that is basically just a skill/stat check. And when I choose that option I...

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