Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

gary gygax

  1. ind33d

    Gary Gygax's BBC

    What do you think? I wish it were a little longer. The interview, I mean.
  2. S.torch

    For grognards, when was the point of no turning back for DnD?

    When was the point that grognards said there was no salvation from that point in regards to each edition of Dungeon and Dragons and why? I don't think this question has been made here before. You people have any stories to share about how the old players felt with every edition?
  3. grimace

    Vapourware History of Gary Gygax Dangerous Journeys cRPG killed by EA

    In 1992, Game Designers' Workshop published Gary Gygax Dangerous Journeys roleplaying game. Electronic Arts began to develop a video game version that was never completed. Richard Garriot (Lord British, creator of Ultima) shares that his first job at EA not having to do with Ultima was to...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom