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player freedom

  1. Gilius Thunderhead

    Games with an open mission structure

    Games that give you an objective but let you figure out how to go about it. I know that it's common in RPGs to let the player choose which quests to take or, in some cases, the order in which quests can be taken. That's not the point. I'm also not talking about games that allow freedom of...
  2. howlingFantods

    Killing kids: why and why not?

    The ability to choose your character(s) actions within a relatively open-ended system is a cardinal feature of roleplaying games. Therefore, a greater and more diverse range of choices could only strengthen the fundamental heart of what an RPG is. Player freedom is and should always be a...

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