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  1. DJOGamer PT

    Decline Game Design Trinity - Gameplay, Presentation, Story

    I don't think we've ever had a proper poll about this, so let's settle it once and for all! The question itself is simple and straightforward enough. So I'll expand on what I mean with each of these concepts: Gameplay > obviously the depth, and more importantly, integrity of the game's...
  2. Kev Inkline

    Anime The Poll to Poll Them All

    So, since we are here to discuss and gather information about crpgs, an annual poll to determine the general opinion as per which game has been the best among those published during the last year is of course very important to us all. It so unfortunately happens that there has been created more...
  3. DJOGamer PT

    KickStarter [Poll] Best XP model

    So what way of gaining XP do you like the most? Vote and post your reasons. The models are pretty simple: > XP from quests - you get XP only by completing quest objectives or other overaching objectives (like completing a chapter, goal, etc...) > XP from actions - you get XP from your...
  4. DJOGamer PT

    Vapourware Wich of these progression models to a Skill Tree do you favor?

    Since this is a specific question I'll give a specific example. Say your ARPG has a sword/axe/etc. skill tree that with each node/level it expands the range of attacks the characters can perform with the respective weapon said skill has control over. Would it be better for the Skill Tree to...
  5. rusty_shackleford

    Incline Icon-based inventory vs List-based inventory

    Which do you prefer and why? List-based inventory: Icon-based inventory: Honorable mentions: Whatever the fuck Ultima 7 was inventory tetris

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