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quest compass

  1. felipepepe

    A debate on side-quests & filler content

    Dragon Age: Inquisition was unanimously bashed for its "single player MMO" quest design, complete with repeatable "fetch 5 fangs" quests you could keep doing to farm reputation, just like the worst parts of World of Warcraft. Now, those type of boring fetch quests are commonly associated to...
  2. luj1

    Accessibility - Under which circumstances is it good? When? How much?

    IMO it's good (only) when it essentially has no downside, such as when it impacts UI design (in terms of visibility of information) it saves you clicks it's a customisable option (can suit different playstyles e.g. turn map on/off, combat speed etc.) It's bad when it becomes a core design...

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