Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

whatif

  1. Cryomancer

    How great RPGs would be without the decline?

    In the past, when technology advanced, devs were eager to implement new stuff. For example, from Might & Magic V to VI: Mandate of Heaven, one of the very first things that they did was to add flight spells into the game. Same for Ultima Underworld, the game implemented levitation magic spells...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom