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Game News Seven Dragon Saga September Update

Infinitron

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Tags: David Shelley; Seven Dragon Saga; Tactical Simulations Interactive

The plucky guys at Tactical Simulations Interactive, fresh off the nice bit of publicity they got from the recent GOG SSI releases, have published a new monthly Seven Dragon Saga development update. It's now apparent that they're working to put together an impressive-looking combat prototype, but the wider aspects of the game are also in preproduction. And as usual there's some nice concept art too.



The art team continues to move ahead. We have a white box version of our first environment in the prototype, and people are having fun using leap to bounce up to the tops of the lower towers. From there, they get the height advantage to shoot the Slyth and dark wizards patrolling below. We have the hooks in for dynamic lighting, but haven’t started experimenting with setting different times of day.

Lee also passed on the current user interface pieces to Sebastian, and he’s starting to overlay them onto the screen. So the blocky programmer art buttons dotting the screen should be gone, and we’ll move a step closer to having the prototype look and feel more like the combat portion of Seven Dragon Saga.

Edwin and David are exploring the different ways players can complete the game. Noisy discussions on whether to have an ‘evil’ ending, where the party switches sides, and wins one for the Dark Gods. On the one hand, it provides for more freedom of play. On the other hand, it’s not heroic, and we’re not quite sure how triumpful players would feel. If any of you would like to chime in on this, feel free to post comments on one of our social media pages.

Paul is taking another pass at the Borderlands concept, where the party can seize control of regions of the strategic map, and give them to factions they want to strengthen. The player can then convert them to Settled Lands by pacifying the area. This unlocks merchants who sell unique items, and safe resting areas. Still a lot of work to keep this mechanic fresh, and providing the proper level of reward.
Sounds pretty cool. It's getting a bit weird that we still don't really know what their long-term goals for this game are, though.
 

Zed

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they should write "saga" in the same font as the rest of the logo.
 
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Sounds pretty cool. It's getting a bit weird that we still don't really know what their long-term goals for this game are, though.

If they are SSI veterans, then wouldn't they have to be nearly retired? Money might not be urgently needed at this point.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Being in your 50s is hardly "nearly retired" in this day and age.

It can be if you are money smart. 30+ years in the industry and/or mainstream programming (which I'm pretty sure is what most of them have been up to since SSI went under) is more than enough to buy your house, put several kids through college, fill out your 401k, and pay for your divorce.

Second divorce might be splurging.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:updatedmytxt:
 

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