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Tags: Nate Wells; OtherSide Entertainment; Underworld Ascendant
The playable prototype for OtherSide Entertainment's Underworld Ascendant was released to eligible backers last night. "Eligible" in this case means those who pledged $300 or more to the Kickstarter, which comes down to probably less than 250 people. The rest of us will have to wait a while longer. Monday's biweekly update has the details:
We do have one or two people on the Codex who are members of this privileged group, including the excellent Nekot-The-Brave who posted some screenshots in our Underworld Ascendant thread. As you can see, it is indeed more of a gameplay systems test than a slice of the actual gameplay experience as seen in last month's prototype footage. Maybe that'll have to wait until the pre-alpha next year.
The playable prototype for OtherSide Entertainment's Underworld Ascendant was released to eligible backers last night. "Eligible" in this case means those who pledged $300 or more to the Kickstarter, which comes down to probably less than 250 people. The rest of us will have to wait a while longer. Monday's biweekly update has the details:
In the last Newsletter we talked about physics-based world for Underworld Ascendant. Now we're ready to show what this means with an early peek...
Tomorrow we're releasing the very first build to Backers at the Lore Seeker and higher pledge tiers, who get as one of their perks early access to play these first prototypes. In a few weeks we will roll this build out more broadly to Backers at the lower pledge tiers. Details will be emailed out directly to Backers on how to download the build.
The Playground prototype all about physics-based puzzles set in a corner of the Stygian Abyss. The visuals have been intentionally dumbed down, since we're avoiding trying to set any sort of visual bar with this prototype, and instead want to focus on just the gameplay aspects. So be forewarned, it looks as plain as vanilla can
The fun is in the physics puzzles, where we challenge you to solve tricky bits using an early pass of the Improvisation Engine. Even at this early stage, there are dozens of ways to solve challenges, some which I'm sure our team has not yet discovered. Will you? The prototype also features a first pass on the magic system, which likewise feeds into the open-ended nature of solving challenges.
Tomorrow we're releasing the very first build to Backers at the Lore Seeker and higher pledge tiers, who get as one of their perks early access to play these first prototypes. In a few weeks we will roll this build out more broadly to Backers at the lower pledge tiers. Details will be emailed out directly to Backers on how to download the build.
The Playground prototype all about physics-based puzzles set in a corner of the Stygian Abyss. The visuals have been intentionally dumbed down, since we're avoiding trying to set any sort of visual bar with this prototype, and instead want to focus on just the gameplay aspects. So be forewarned, it looks as plain as vanilla can
The fun is in the physics puzzles, where we challenge you to solve tricky bits using an early pass of the Improvisation Engine. Even at this early stage, there are dozens of ways to solve challenges, some which I'm sure our team has not yet discovered. Will you? The prototype also features a first pass on the magic system, which likewise feeds into the open-ended nature of solving challenges.
We do have one or two people on the Codex who are members of this privileged group, including the excellent Nekot-The-Brave who posted some screenshots in our Underworld Ascendant thread. As you can see, it is indeed more of a gameplay systems test than a slice of the actual gameplay experience as seen in last month's prototype footage. Maybe that'll have to wait until the pre-alpha next year.