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Preview Expeditions: Viking February Newsletter: Official Website, Game Informer Preview, Screenshots

Infinitron

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Tags: Expeditions: Viking; Jonas Wæver; Logic Artists

It's been many months since the last time we heard anything about Expeditions: Viking, the sequel to Expeditions: Conquistador from Danish developer Logic Artists. Now that the new year has begun in earnest, they're starting to get their PR machine into gear. There is a now an official Expeditions series website, where you can sign up to a monthly newsletter about the development of Viking. The first newsletter went out today, and while it's not terribly interesting in itself, it does link to a Game Informer preview that has some new information and screenshots. I quote:

When Expeditions: Conquistador was released in 2013 after a successful Kickstarter campaign, developer Logic Artists danced on the line between strategy and RPG. Since that title’s release, the studio has taken feedback from fans to ultimately make the bold decision to convert the series into a full-fledged RPG.

Viking won’t eliminate the strategy elements of its predecessor. Instead, Logic Artists has found a way to adjust those to fit its vision for the sequel.

“Conquistador always had about as many RPG elements as it had strategy elements, so our approach has been to extrapolate the major RPG elements and to make them bigger, deeper, and more compelling,” creative director Jonas Wæver told us. “Ultimately, Viking still has to feel like a sequel to Conquistador, even though it’s a much more focused game in some respects, so instead of just cutting all the strategy-features from Conquistador, we’ve tried to find ways to twist those features in a more RPG-ish direction.”

Some of the changes that make Viking feel more like an RPG are in presentation. For instance, discreet areas that you'll be able to explore are connected by a 2D overworld map that fans of Fallout and Fallout 2 will be familiar.

One of the most compelling elements though, is the setting. The Viking age isn’t one we see often. Wæver says there are benefits and challenges to working in this time period.

“The Viking age is both really easy and really challenging to deal with historically because written accounts are so sparse and so biased – the Norse didn’t really write a whole lot, since brevity is of the essence when you have to chisel your words into stones!” he says. “This gives us a lot of freedom to choose our own approach to the historical elements, but it also makes it difficult to find trustworthy sources to rely on for shaping our game world. Fortunately there are tons and tons of archaeological sources about the Viking age, so we’ve been relying on a lot of that to get the clothing, the architecture, the tools and weapons, and the ships just right.”

The story will focus on interpersonal relationships and the conflicts and alliances among the tribes. Wæver says he and his team are fortunate that Tolkien’s work was rooted in Northern European lore and gamers will have a touchstone when they play Viking.

The narrative is full of political intrigue, though in the harsh setting the Vikings endured. The game will begin as your father is murdered and you are thrust into the role of leader. Other tribes will attempt to exploit the situation, so you'll gather those loyal to you and set off for England.

From there, you’ll have choices. You can take the stereotypical path and plunder the land, or you can earn the trust of the locals and bring an overwhelming force back home to take back what’s yours.

Players will be part of a small group, though you’ll be able to hire mercenaries (that you can create) to beef up your forces. Conquistador featured a personality trait system that will carry over to Viking, giving your party members' opinions and reactions to the decisions you make.

The game will also feature a flexible class system. You’ll be able to pick and choose from the available skills, and the game will assign a label that fits your profile. While Viking is historically rooted, there will be more fantastical elements as well.

Witchcraft isn’t magic per se, instead dealing in poisons and curses. The latter of these impacts superstitious enemies instilling status effects. It’s an interesting approach that takes into account the cultural beliefs of the era while retaining its historical foundation.

Expeditions: Viking is due for PC Fall 2016.​

See the full preview for the screenshots.
 

skyst

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Looking great. Conquistador was my GotY back in 2013. Not that there was a ton of competition at the time, but still. Pretty excited for this.
 
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Yuri Gagarin

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Looks nice. But I wonder how are they going to screw customers this time around. Like when Expeditions: Conquistador was Kickstarted.
 

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:roll: With everything that's happened since then that drama looks pretty retarded now.
 

skyst

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Looks nice. But I wonder how are they going to screw customers this time around. Like when Expeditions: Conquistador was Kickstarted.

What is this in reference to? The KS exclusive character? I played the game more or less at release and did not find myself screwed in any way.
 

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Looks nice. But I wonder how are they going to screw customers this time around. Like when Expeditions: Conquistador was Kickstarted.

What is this in reference to? The KS exclusive character? I played the game more or less at release and did not find myself screwed in any way.

The game's release was delayed by a few months, during which we learned that Logic Artists had signed up with a publisher (the undearly departed Bitcomposer) for extra funding. There was much butthurt about this and other things during that innocent time: http://www.rpgcodex.net/article.php?id=8910

Since then, Kickstarted games getting delayed, signing up with publishers, and doing various things to get more money has become so commonplace that it all looks fairly ridiculous.
 
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Irenaeus III

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Looks interesting enough to give it a try, despite the almost exhausted Viking setting. At least the developers are from the region, so they'll care for the source material! Also, an Expeditions game I will not feel the need to kill every single native that crosses my party.
 
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Irenaeus III

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almost exhausted Viking setting
Funny, even I get the vibe that it's overused, but can't think of many games that do it right.

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Witchcraft isn’t magic per se, instead dealing in poisons and curses. The latter of these impacts superstitious enemies instilling status effects. It’s an interesting approach that takes into account the cultural beliefs of the era while retaining its historical foundation.

.​

... little late for grounded history when Expeditions asserted that the Latin American native religions are the correct ones. I expect the Wild Hunt and the Valkyries to be in this game.


 
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