Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Burut Creative Team; Hard to be a God
<a href=http://www.crpg.ru>CRPG.ru</a>, a Russian site, obviously, has posted an <a href=http://www.crpg.ru/sections.php?op=viewarticle&artid=1996>interview</a> with <a href=http://www.akella.com/en/games/htbg/>Hard to be a God</a> (click on that link - sounds pretty cool, except for the real time thing) developers.
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Here is the best stuff from the interview (rough translation):
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<blockquote>Easy to use skill-based system
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Well developed dialogue system, you have a few options to every comment made by an NPC. NPCs react differently to the role your character may assume, i.e. a thief or a nobleman.
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Dialogues are voiced.
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There are 5 types of melee and firearm weapons. More than 100 units overall. There are critical hits. Combat is real time and very realistic. There are animations for dodging and blocking, so apparently it looks awesome.
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During a fight, you can estimate your opponent's abilities, defences, armor. For example, you may notice that your opponent doesn't block strikes at his head very well. Then you notice that he has a poor body armor, so you decide to focus on that instead. A couple of special attacks aimed at destroying the armor, and it's gone. Then you use special attacks dealing extra damage vs unarmormed opponents. Etc (I'm not a fan of RT combat, but that system sounds more interesting then the one in Oblivion: special attacks, location damage, etc - VD)
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Mounted combat!!! Horses apparently play a large role, besides, a medieval world should have horsies, and nobles are fond of them. Mounted combat is very effective and looks great. Horses are great for travelling and carrying stuff that doesn't fit in your pockets.
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There are 15 types of horses: heavy ones can carry more junk, combat horses are better for combat. You can't steal a horse, nobody would steal yours.
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Mounted combat: There are two tactics. One is "drive by" attacks, another is stopping the horse and exchanging blows. A horse can also participate in combat and kick people.
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The game should be released in Q4 2006.</blockquote>Discuss.
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Thanks for the translation, <b>Dmitri</b>
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<a href=http://www.crpg.ru>CRPG.ru</a>, a Russian site, obviously, has posted an <a href=http://www.crpg.ru/sections.php?op=viewarticle&artid=1996>interview</a> with <a href=http://www.akella.com/en/games/htbg/>Hard to be a God</a> (click on that link - sounds pretty cool, except for the real time thing) developers.
<br>
<br>
Here is the best stuff from the interview (rough translation):
<br>
<br>
<blockquote>Easy to use skill-based system
<br>
<br>
Well developed dialogue system, you have a few options to every comment made by an NPC. NPCs react differently to the role your character may assume, i.e. a thief or a nobleman.
<br>
<br>
Dialogues are voiced.
<br>
<br>
There are 5 types of melee and firearm weapons. More than 100 units overall. There are critical hits. Combat is real time and very realistic. There are animations for dodging and blocking, so apparently it looks awesome.
<br>
<br>
During a fight, you can estimate your opponent's abilities, defences, armor. For example, you may notice that your opponent doesn't block strikes at his head very well. Then you notice that he has a poor body armor, so you decide to focus on that instead. A couple of special attacks aimed at destroying the armor, and it's gone. Then you use special attacks dealing extra damage vs unarmormed opponents. Etc (I'm not a fan of RT combat, but that system sounds more interesting then the one in Oblivion: special attacks, location damage, etc - VD)
<br>
<br>
Mounted combat!!! Horses apparently play a large role, besides, a medieval world should have horsies, and nobles are fond of them. Mounted combat is very effective and looks great. Horses are great for travelling and carrying stuff that doesn't fit in your pockets.
<br>
<br>
There are 15 types of horses: heavy ones can carry more junk, combat horses are better for combat. You can't steal a horse, nobody would steal yours.
<br>
<br>
Mounted combat: There are two tactics. One is "drive by" attacks, another is stopping the horse and exchanging blows. A horse can also participate in combat and kick people.
<br>
<br>
The game should be released in Q4 2006.</blockquote>Discuss.
<br>
<br>
Thanks for the translation, <b>Dmitri</b>
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