Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Underworld Ascendant Update #25: Vertical Slice On The Way

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: OtherSide Entertainment; Underworld Ascendant

After the release of the Pre-Alpha Prototype in April, the next stage in the development of Underworld Ascendant is the production of a Vertical Slice, a full-sized level that will be in the final game. The latest development update has the first details about that. It looks like it's going to be an at least partially civilized area:

We've completed test levels and our Pre-Alpha Prototype. We've proven out our magic system, our movement system, our art style, and the basics of combat.

Over the course of building the latest few areas, we've learned what works, what doesn't, and what still needs further experimentation to perfect. There's still refinement on the art style and a shift to more economical ways of building, using materials, and streamlining the development pipeline.

But, now? We can finally focus on building The Stygian Abyss. Not just a slice or a corner, but one of the actual levels.

We decided for our Vertical Slice (aka "a section of the game that spotlights all major elements"), we'd focus on Level 2, our second smallest level.

Want a peek at some of the key locations that Level 2 will feature?

Here's a one-line description of Marcaul:

"A Tangiers-like neutral zone, this settlement features areas that represent all three major Factions."

We'd love to see what you pick up from just that simple sentence.
I assume this will be going out to all those who pledged for the $75 "Pre-Alpha" Kickstarter tier.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom