- Joined
- Jan 28, 2011
- Messages
- 99,621
Tags: OtherSide Entertainment; Underworld Ascendant
After the release of the Pre-Alpha Prototype in April, the next stage in the development of Underworld Ascendant is the production of a Vertical Slice, a full-sized level that will be in the final game. The latest development update has the first details about that. It looks like it's going to be an at least partially civilized area:
After the release of the Pre-Alpha Prototype in April, the next stage in the development of Underworld Ascendant is the production of a Vertical Slice, a full-sized level that will be in the final game. The latest development update has the first details about that. It looks like it's going to be an at least partially civilized area:
We've completed test levels and our Pre-Alpha Prototype. We've proven out our magic system, our movement system, our art style, and the basics of combat.
Over the course of building the latest few areas, we've learned what works, what doesn't, and what still needs further experimentation to perfect. There's still refinement on the art style and a shift to more economical ways of building, using materials, and streamlining the development pipeline.
But, now? We can finally focus on building The Stygian Abyss. Not just a slice or a corner, but one of the actual levels.
We decided for our Vertical Slice (aka "a section of the game that spotlights all major elements"), we'd focus on Level 2, our second smallest level.
Want a peek at some of the key locations that Level 2 will feature?
Here's a one-line description of Marcaul:
"A Tangiers-like neutral zone, this settlement features areas that represent all three major Factions."
We'd love to see what you pick up from just that simple sentence.
I assume this will be going out to all those who pledged for the $75 "Pre-Alpha" Kickstarter tier.Over the course of building the latest few areas, we've learned what works, what doesn't, and what still needs further experimentation to perfect. There's still refinement on the art style and a shift to more economical ways of building, using materials, and streamlining the development pipeline.
But, now? We can finally focus on building The Stygian Abyss. Not just a slice or a corner, but one of the actual levels.
We decided for our Vertical Slice (aka "a section of the game that spotlights all major elements"), we'd focus on Level 2, our second smallest level.
Want a peek at some of the key locations that Level 2 will feature?
Here's a one-line description of Marcaul:
"A Tangiers-like neutral zone, this settlement features areas that represent all three major Factions."
We'd love to see what you pick up from just that simple sentence.