Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/news.html?sid=6144923>hands-on Oblivion preview</a>, featuring statements like "Now NPCs have a bit more personality to them, and you can usually ask them for the latest rumors". Gotta love the GS people.
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<blockquote>So, Oblivion's <u>melee combat actually seems to resemble that of an action game with first-person combat</u>, like The Chronicles of Riddick or Condemned, in that you'll be able to scoot forwards and backwards and immediately block incoming attacks.
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That's right, blocking is now <u>manually controlled, rather than randomly triggered by your character's skill level</u>.
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Apparently, Oblivion <u>no longer uses an abstracted "to-hit" model based on your character's skills</u>, so you won't have the frustrating problem of stabbing your sword right through an enemy's face, yet having that swing register as a "miss."</blockquote>The conclusion of all that goodness is...
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<blockquote>So Oblivion looks like it's on track to deliver even more of the role-playing action that the series is known for. That will undoubtedly please fans, but this is also a game that should appeal to role-playing fans in general.</blockquote>???
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/news.html?sid=6144923>hands-on Oblivion preview</a>, featuring statements like "Now NPCs have a bit more personality to them, and you can usually ask them for the latest rumors". Gotta love the GS people.
<br>
<br>
<blockquote>So, Oblivion's <u>melee combat actually seems to resemble that of an action game with first-person combat</u>, like The Chronicles of Riddick or Condemned, in that you'll be able to scoot forwards and backwards and immediately block incoming attacks.
<br>
<br>
That's right, blocking is now <u>manually controlled, rather than randomly triggered by your character's skill level</u>.
<br>
<br>
Apparently, Oblivion <u>no longer uses an abstracted "to-hit" model based on your character's skills</u>, so you won't have the frustrating problem of stabbing your sword right through an enemy's face, yet having that swing register as a "miss."</blockquote>The conclusion of all that goodness is...
<br>
<br>
<blockquote>So Oblivion looks like it's on track to deliver even more of the role-playing action that the series is known for. That will undoubtedly please fans, but this is also a game that should appeal to role-playing fans in general.</blockquote>???
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>