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- Jan 28, 2011
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Tags: Adam Brennecke; J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity II: Deadfire
I was worried that E3 2017 was going to end without a single live showing by a Real RPG™, but Pillars of Eternity II: Deadfire has come through at the last minute with a surprise appearance on IGN's daily E3 broadcast. Josh Sawyer and Adam Brennecke don't waste any time and hop right into the game, giving us ten minutes of continuous gameplay footage. It's a hectic romp through the Deadfire Archipelago that starts on a ship on the high seas, continues to a native town and from there to a dungeon crawl through an ancient temple, ending on a cliffhanger in some sort of alternate dimension. The whole thing's got a BG2-esque high level campaign feel to it. Check it out:
Other than the gameplay footage, there's nothing much new in this stream if you've been following the news about Deadfire. More interesting is this interview with Josh Sawyer at PCGamesN, which goes into detail about some of the game's new mechanics. The interviewer also asks Josh about the future of the Pillars of Eternity IP and about the commercial viability of the oldschool RPG genre given some of its recent disappointments.
A number of other websites (GameSpot, PCWorld, Bleeding Cool) have also published articles about Deadfire, but they're not as in-depth. They appear to have been given a shorter version of the footage that appeared on IGN.
I was worried that E3 2017 was going to end without a single live showing by a Real RPG™, but Pillars of Eternity II: Deadfire has come through at the last minute with a surprise appearance on IGN's daily E3 broadcast. Josh Sawyer and Adam Brennecke don't waste any time and hop right into the game, giving us ten minutes of continuous gameplay footage. It's a hectic romp through the Deadfire Archipelago that starts on a ship on the high seas, continues to a native town and from there to a dungeon crawl through an ancient temple, ending on a cliffhanger in some sort of alternate dimension. The whole thing's got a BG2-esque high level campaign feel to it. Check it out:
Other than the gameplay footage, there's nothing much new in this stream if you've been following the news about Deadfire. More interesting is this interview with Josh Sawyer at PCGamesN, which goes into detail about some of the game's new mechanics. The interviewer also asks Josh about the future of the Pillars of Eternity IP and about the commercial viability of the oldschool RPG genre given some of its recent disappointments.
A number of other websites (GameSpot, PCWorld, Bleeding Cool) have also published articles about Deadfire, but they're not as in-depth. They appear to have been given a shorter version of the footage that appeared on IGN.