- Joined
- Jun 18, 2002
- Messages
- 28,544
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
In what is possibly <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=11960">the first balanced review of Oblivion</a> since its release, the game has received 77%. What, no 100%? No 5 stars? No 10/10? I'm shocked too! Here's a snip:
<br>
<blockquote>The game is still very, very linear. There's no branching points at any of the guild lines, and the quests for the main plot go one after another in a linear sequence, just like Morrowind.This means the player has NO impact on how the story will unfold. There will be no side switching, and for each given plotline, be it for a Guild or the main quest, the player is forced to play through a linear sequence of missions until one and only one ending is reached. Further more, with the exception of a few select quests, there's one and only one way to solve any given quest: by going to the place, beating everything up, and completing your objective. This completely destroys the whole Choice and Consequence deal that should be the backbone of any RPG. It makes the player feel like he's just going along for the ride, with nothing at stake, and no impact whatsoever on the outcome.</blockquote>
<br>
Despite the criticism and non-hyped score, overall the reviewer enjoyed Oblivion for the light action game that it is. <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=11960">Be sure to read the rest here</a>.
<br>
<br>
UPDATE: If you think linking a review someone posted on our own forums is a bit crass, then you can read <a href="http://www.elderscrolls.com/forums/index.php?showtopic=305385">the same review on the Elder Scrolls Forums here</a>.
In what is possibly <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=11960">the first balanced review of Oblivion</a> since its release, the game has received 77%. What, no 100%? No 5 stars? No 10/10? I'm shocked too! Here's a snip:
<br>
<blockquote>The game is still very, very linear. There's no branching points at any of the guild lines, and the quests for the main plot go one after another in a linear sequence, just like Morrowind.This means the player has NO impact on how the story will unfold. There will be no side switching, and for each given plotline, be it for a Guild or the main quest, the player is forced to play through a linear sequence of missions until one and only one ending is reached. Further more, with the exception of a few select quests, there's one and only one way to solve any given quest: by going to the place, beating everything up, and completing your objective. This completely destroys the whole Choice and Consequence deal that should be the backbone of any RPG. It makes the player feel like he's just going along for the ride, with nothing at stake, and no impact whatsoever on the outcome.</blockquote>
<br>
Despite the criticism and non-hyped score, overall the reviewer enjoyed Oblivion for the light action game that it is. <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=11960">Be sure to read the rest here</a>.
<br>
<br>
UPDATE: If you think linking a review someone posted on our own forums is a bit crass, then you can read <a href="http://www.elderscrolls.com/forums/index.php?showtopic=305385">the same review on the Elder Scrolls Forums here</a>.