Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Gavin Carter, the man behind the smashing hit called <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a>, has answered a few <a href=http://pc.gamezone.com/news/03_28_06_03_52PM.htm>questions</a> at <a href=http://www.gamezone.com>GameZone</a>:
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<blockquote><b>What has been the biggest thing that has been learned during the run of this series?</b>
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It would be tough to single out one particular “lesson learned†over the course of the series. The Elder Scrolls series is now over 10 years old, and each game builds on the last one in numerous ways. I’d say if there’s one thing we keep getting better at it’s learning new ways to make RPGs be more entertaining than ever, particularly where minute-to-minute gameplay is concerned.
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<b>Translation:</b> We were supposed to learn lessons? Damn! People should tell me these things. Anyway, the Elder Scrolls series is now over 10 years old, and each game dumbs the previous one in numerous ways. Except for Daggerfall, but that game was procedural garbage, and Bethesda doesn't do garbage anymore. Where was I? I'd say if there's one thing we keep getting better at it's learning new ways to make RPGs to be less RPGs, particularly where minute-to-minute gameplay is concerned.</blockquote>You tell them, Gavin!
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
Gavin Carter, the man behind the smashing hit called <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a>, has answered a few <a href=http://pc.gamezone.com/news/03_28_06_03_52PM.htm>questions</a> at <a href=http://www.gamezone.com>GameZone</a>:
<br>
<br>
<blockquote><b>What has been the biggest thing that has been learned during the run of this series?</b>
<br>
<br>
It would be tough to single out one particular “lesson learned†over the course of the series. The Elder Scrolls series is now over 10 years old, and each game builds on the last one in numerous ways. I’d say if there’s one thing we keep getting better at it’s learning new ways to make RPGs be more entertaining than ever, particularly where minute-to-minute gameplay is concerned.
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<b>Translation:</b> We were supposed to learn lessons? Damn! People should tell me these things. Anyway, the Elder Scrolls series is now over 10 years old, and each game dumbs the previous one in numerous ways. Except for Daggerfall, but that game was procedural garbage, and Bethesda doesn't do garbage anymore. Where was I? I'd say if there's one thing we keep getting better at it's learning new ways to make RPGs to be less RPGs, particularly where minute-to-minute gameplay is concerned.</blockquote>You tell them, Gavin!
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>