Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Archaelund is an Arkania-style fantasy RPG set in the world of Exiled Kingdoms

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,999
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: 4 Dimension Games; Archaelund

Exiled Kingdoms is an isometric action-RPG from 4 Dimension Games, a one-man indie studio run by David Ballestrino, better known on the Codex as DavidBVal. The game was originally developed for mobile platforms where it's been available since 2016, but was released on Steam in early 2018. We never posted about Exiled Kingdoms, possibly because it's a mobile action-RPG or more likely because David didn't nag us about it enough. Happily, there'll be no such doubts about his next game - Archaelund, a Realms of Arkania-style RPG with first-person exploration and turn-based tactical combat, set in the same universe as Exiled Kingdoms and designed for PC. Here's the announcement:



Today is the first anniversary of the Steam release of Exiled Kingdoms, making it a great time to make an announcement about Archaelund. For those that don't know, since last October I've been working on this project.

Archaelund is set in the Exiled Kingdoms world, but is a very different and far more ambitious game. Party-based, with far more options and possibilities and featuring tactical combat, but with the same open world concept and design philosophy you loved in EK. An Early Access release is planned for Q1 2020.

Archaelund, at a glance

  • Exploration as you remember it: take your party of adventurers through a vast open world. Explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon; the world is being handcrafted in great detail, just for you to discover. You can play Archaelund your own way.
  • Tactical combat, but also immersive dungeon-crawling: just as the best classics did, you'll be able to explore the world of Archaelund in first-person perspective. But when combat starts, perspective seamlessly changes to top-down, and you'll issue orders to your party, placing them over a battle grid to face your enemies.
  • Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you'll gain new tactical options to defeat your enemies, not merely bloated and meaningless numeric stats.
  • Career-based character progression: your party members will start out as thugs, ruffians, scavengers, hunters, beggars or fortune-tellers; initial Career will be chosen semi-randomly. Later on you can reach the more "heroic" Advanced Careers, leaving your ignoble origins behind... Archaelund features over 60 Careers divided in Basic, Advanced and Elite.
Story Introduction

Humanity has survived, and now has returned to its ancient Homeland: Archaelund.

Two centuries ago, a magical cataclysm brought the Horrors upon our world, and the Andorian Empire was annihilated in a matter of weeks. The few survivors fled to the savage island of Varannar, a distant Imperial Colony. For generations the Exiles endured the hardships of this new life, although they never again stood united under the old Imperial banner.

The Exiled Kingdoms were born, but the scars left by the Fall were still painfully visible in them, for the Kingdoms were mere grotesque parodies of what humanity had once been. Varsilia, the mightiest of the Kingdoms, became morbidly obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline. The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield.

But the in-fighting ceased when, generations later, a route back to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. For the first time in centuries humanity looked at the future with optimism, and many left aside the old grudges and obsessions. Expeditions were sent, and thousands of colonists, soldiers, adventurers and ruffians embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons.

They quickly found they were not the sole claimnants of Archaelund, and re-colonization has not been peaceful nor easy; the Horrors are gone but they left behind a scarred world, eldritch energies and warped monsters roam the lands, and a subterranean race called the Geldryn, once slaves to the Andorian Empire, now aspire to inherit the surface world. Because of all this, Archaelund is a land full of danger, adventure and opportunity.

Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you're going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens with destroying the remnants of civilization...
The full announcement includes several screenshots and an animated GIF revealing a slick exploration-combat transition. There are more details about Archaelund in its thread on the Exiled Kingdoms official forums. We'll be keeping an eye on this one.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
demo.gif


Damn, this looks really fuckin' cool!
 
Last edited:

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,189
Location
Bavaria
"Archaelund is an isometric action-RPG"?
koala.png

afaik it's turn based.

oups. I'm to dumb too read. it says Exiled Kingdoms and not Archaelund.
 
Last edited:

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,572
Location
Poland
demo.gif


Damn, this looks really fuckin' cool!
Looks damn impressive, wishlisted.

Yes, puzzles will be important, and one of the reasons of the 1st person perspective.
Wishlisted even more.

The playable races include 5 human cultures, one quasi-human race (Varannari, the green-skinned savages) and then five nonhuman races: Minotaur, Goblin, Batrax, Rexadon, Quartzan.
Seems like a lot, I hope the gameplay will be distinct enough depending on what culture/race we'll choose.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
demo.gif

DavidBVal does the enemies just stay where they are, or will they move around the dungeons? Or is this particular enemies will be staying there, while there are others who patrols around?
 

Bohr

Arcane
Joined
Nov 20, 2012
Messages
1,878
Yet another dev I first encountered through the Grimoire thread. Will follow with interest.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,042
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
DavidBVal does the enemies just stay where they are, or will they move around the dungeons? Or is this particular enemies will be staying there, while there are others who patrols around?

They move around although some fixed ancounters will exist, but remember development is still in a very early stage, things like wandering AI or Aggro Range/Detection are still very rudimentary so those rats in the vid are still immobile.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,746
Location
Core City
It does look amazing. If the exploration is minimally satisfactory and the combat is interesting, I bet it will be one of the favorite Codex games of 2020.
 

Vicissitudes

Augur
Patron
Joined
May 31, 2011
Messages
158
looks good

just wonder if you can rotate camera around 360 in combat mode

TxEszN9.gif


Disclaimer: Combat boundaries are very small because it's a test area, and remember those models are placeholders.

Cool it's nice to see a gym level. How are you approaching the challenge of maintaining the game world's view consistent across fpp and isometric cameras? I imagine that spaces between the grid are one way but that sure seems like a tough one for the art side.
Also - enviro & enemy spawning/de-spawning between the camera switch with approximation of the npc locomotion to match isometric placement on grid ?

looks amazing and can't wait for more.
 

muckguppy

Prophet
Joined
Jan 1, 2011
Messages
199
Great looking project. Make it 2021 if you have to... I'm a patient codexian, providing my heart doesn't explode before then.
 

LootSeeker

Educated
Joined
Jul 14, 2017
Messages
73
Very exciting. I'll have to give Exiled Kingdoms a play before this one comes out.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom