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Interview Memoirs of Feargus at CVG

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Feargus Urquhart; Neverwinter Nights 2; Obsidian Entertainment

<a href=http://www.computerandvideogames.com>CVG</a> has released a short version of <a href=http://www.computerandvideogames.com/article.php?id=138791>Feargus' memoirs and opinions on different things (TM)</a>. You can purchase the full version for $19.99
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<blockquote>Brian Fargo - who founded and ran interplay for almost 20 years - wanted us to do a Fallout MMO, and this was in '99 or 2000. He wanted us to start thinking about doing a Fallout MMO, and it's one of the times that I really told him that... I really liked the idea of doing it, but I just felt it was the wrong thing for Interplay to do - which seems kind of arrogant to tell the CEO of a public company that he's wrong.</blockquote>Not when you are a division director. Get over your brave self already.
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<blockquote>It kind of flows into my opinion on MMOs which is that they're fascinating - I think they would be fascinating to work on from the standpoint that you have to come up with this incredible game system that's interesting and has all of these things that you can do and is absolutely as balanced as possible.</blockquote>I guess that explains why BIS/Obsidian team has never made one.
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<blockquote>I really enjoyed the Baldur's Gate, Icewind Dale and Torment series because the battles were just fun. It's maybe a little too geeky because some of them were a little difficult and you had to try them a number of times, they were almost like a puzzle unto themselves. </blockquote>Waiting for the punchline...
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<blockquote>The major innovation (of the sequel) is of course the new graphics engine - and that's not really a gameplay thing. It does all the fancy words - normal mapping, dynamic lighting, per-pixel lighting and all that kind of stuff. We're hoping to get HDR lighting in, point-light shadows and a whole mess of things.</blockquote>Particle effects too? You always like them, Feargus.
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<blockquote> From a single-player perspective, if there was ever any criticism for Neverwinter it was the single-player story. It wasn't as robust or full as a lot of the other stuff BioWare or Black Isle Studios have done. So we said "OK, how are we going to do that?" That's where we came up with the idea of having companions, and doing more with them, involving them more in the story. It will very much feel like a new facet of the game. </blockquote>How do you guys come up with those great ideas?
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<a href=http://www.computerandvideogames.com/article.php?id=138791>Click here</a> to read the entire thing
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Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
You are way too negative, bryce. I don't know about you, but I remember playing NWN and thinking "God damn! If only this otherwise flawless game had some companions..." I'm just glad that someone was thinking the same thing.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Vault Dweller said:
You are way too negative, bryce. I don't know about you, but I remember playing NWN and thinking "God damn! If only this otherwise flawless game had some companions..." I'm just glad that someone was thinking the same thing.

What's funny to me, is they basically branched out (very minusculy) from their usual formula, and now their big innovation is to revert to making it just like every other game bioware's ever made.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Companions worked very well with Torment. The game is twice more fun when the player explores his relations with his companinos. It's also a good sign that there will be dialog role-playing. Overall and despite being less pretty i think NWN2 will be the true next gen modern crpg which is not saying much for modern crpgs that focus too much on storytelling and combat for my taste.
 
Joined
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Man, from all Interviews I read from him, Feargus didn't miss a single opportunity to present himself as a total moron.

I can't believe this guy was even involved in Fallout.
Must have been surely some "My name is on top of the credits but others did the work" position.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Role-Player said:
It's going to be like a buddy/road movie with everyone kicking goblins and quoting Shakespeare.

Murtaughio: "Verily, I am but too old for this shite"
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
Vault Dweller said:
That's where we came up with the idea of having companions, and doing more with them, involving them more in the story. It will very much feel like a new facet of the game.

He must have played any of the KOTOR games to have come up with this idea. Or had a spy in the Bioware office since they do this in all games. But for sure, this is a improvement, we just don't know how much the other aspects of the OC is improved.
 

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