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Tags: Solasta: Crown of the Magister; Tactical Adventures
With less than 72 hours left on the clock for the campaign, today's Solasta: Crown of the Magister Kickstarter update is larger than the usual. As expected, the Cohh Carnage voice acting stretch goal was unlocked today. The Ranger class is coming up next, and the stretch goal after that is indeed the Academic background at €210k. However, the update also reveals a sixth stretch goal. At €215k, either Half-Elves or Half-Orcs will be added to the game, and you get to decide which:
Finally, the update also offers a glimpse of the campaign's seventh stretch goal, which I'm pretty sure is for a full orchestral soundtrack at €220k. At the current rate of funding there's a decent chance of reaching the new race, but that one might be a stretch.
With less than 72 hours left on the clock for the campaign, today's Solasta: Crown of the Magister Kickstarter update is larger than the usual. As expected, the Cohh Carnage voice acting stretch goal was unlocked today. The Ranger class is coming up next, and the stretch goal after that is indeed the Academic background at €210k. However, the update also reveals a sixth stretch goal. At €215k, either Half-Elves or Half-Orcs will be added to the game, and you get to decide which:
We've now passed the last 72h of the Kickstarter Campaign, and Cohh Carnage has been unlocked as a Guest Voice Actor!
Next in line is the much requested Ranger Class!
Wait what's that? We're revealing 2 Stretch Goals at once? You're right, because it's time for another Community Poll - this time to decide on the next race to implement! Half-Elf, or Half-Orc?
Voting period ends when we reach the Stretch Goal. Similarly to the previous poll, Backers vote will have more weight!
But wait, there's more! The update also includes lore details about the half-elves and half-orcs of the setting. Neither race is particularly unique, but I'll quote the part about the half-orcs:Next in line is the much requested Ranger Class!
Wait what's that? We're revealing 2 Stretch Goals at once? You're right, because it's time for another Community Poll - this time to decide on the next race to implement! Half-Elf, or Half-Orc?
Voting period ends when we reach the Stretch Goal. Similarly to the previous poll, Backers vote will have more weight!
- Kickstarter (Backers only)
- Discord
Origins
Most half-orcs are children of violence rather than romance. Those raised in an orc tribe are usually persecuted for their physical weakness, and learn early to compensate with their higher intelligence – higher by orcish standards, that is. Half-orcs raised among humans suffer in a different way, ridiculed for their ugliness and seen as little more than beasts, at least until they grow into their adult size and strength. After that, the comments and jokes are mostly kept out of their hearing.
Being rejected by both their parent races and belonging nowhere, half-orcs tend to stick together. In a town or city they will have carved out their own quarter, and made sure that it is easily defensible. The same holds true for orc camps and caves.
Physical description
Half-orcs are taller than humans on average, with broad shoulders. They tend to have red eyes. Many claim this is from the fire of their natural fury. They have slightly protruding loser canine teeth, giving them a somewhat brutish appearance. In contrast, their skin is very smooth, and they have very fine hair, usually dark in color.
Next Generation
Half-orcs breed in fairly predictable ways:
Today
Half-orcs are often found in the Marches, far from civilization. Some are members of orc tribes, while others have integrated into the settlements of other races. There are also a few settlements exclusively populated by half-orcs.
They can also be found occasionally in the lands of the Snow Alliance and the Principality of Masgarth, often working as bouncers, caravan guards, or criminal enforcers. The melting-pot cultures of these two nations makes them more welcoming to half-orcs – or, at least, tolerant of them - and encourages integration. While they may not make many close friends of other races, they can at least hope to be treated fairly.
Most half-orcs are children of violence rather than romance. Those raised in an orc tribe are usually persecuted for their physical weakness, and learn early to compensate with their higher intelligence – higher by orcish standards, that is. Half-orcs raised among humans suffer in a different way, ridiculed for their ugliness and seen as little more than beasts, at least until they grow into their adult size and strength. After that, the comments and jokes are mostly kept out of their hearing.
Being rejected by both their parent races and belonging nowhere, half-orcs tend to stick together. In a town or city they will have carved out their own quarter, and made sure that it is easily defensible. The same holds true for orc camps and caves.
Physical description
Half-orcs are taller than humans on average, with broad shoulders. They tend to have red eyes. Many claim this is from the fire of their natural fury. They have slightly protruding loser canine teeth, giving them a somewhat brutish appearance. In contrast, their skin is very smooth, and they have very fine hair, usually dark in color.
Next Generation
Half-orcs breed in fairly predictable ways:
- The offspring of two half-orcs will be a half-orc;
- The offspring of a half-orc and a human will be human;
- The offspring of a half-orc and an orc will be an orc.
Today
Half-orcs are often found in the Marches, far from civilization. Some are members of orc tribes, while others have integrated into the settlements of other races. There are also a few settlements exclusively populated by half-orcs.
They can also be found occasionally in the lands of the Snow Alliance and the Principality of Masgarth, often working as bouncers, caravan guards, or criminal enforcers. The melting-pot cultures of these two nations makes them more welcoming to half-orcs – or, at least, tolerant of them - and encourages integration. While they may not make many close friends of other races, they can at least hope to be treated fairly.
Finally, the update also offers a glimpse of the campaign's seventh stretch goal, which I'm pretty sure is for a full orchestral soundtrack at €220k. At the current rate of funding there's a decent chance of reaching the new race, but that one might be a stretch.