Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
John Romero <a href=http://biz.gamedaily.com/industry/feature/?id=12635>has spoken</a> against the evil modders, who are destroying everything that is pure, aka the game industry.
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<blockquote>John Romero, one of the founders of Doom maker id Software and now one of the co-founders of a new Bay Area game company working on a yet-to-be-announced MMORPG, has posted his thoughts on the whole Oblivion re-rating controversy on his blog. As you no doubt have heard by now, Bethesda Softworks' and 2K Games' PC and Xbox 360 RPG had its rating changed from Teen to Mature by the ESRB.
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"On the surface the bad news for Bethesda is that fewer units will be sold to an M audience and it's a little bit of a black eye as well because of the 'nude content introduced into the game from a third party mod'. Sure, it's only for the PC version but the news blurb will affect all SKUs regardless," writes Romero.
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He continues, "Ok, so the story is that there was no nude content in the game's data but some modder added it with a utility. In the case of GTA's Hot Coffee incident there was actually some hidden art assets and animations that were unlocked by modders and thus got that game jacked up by the ESRB as well - and it really affected ALL ratings in the industry past that point. It's now harder to get a lower rating because of these hacks."
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Interestingly, Romero then turns on the mod community. For the longest time modders have been seen as a positive for the video game industry because they often can introduce new ideas and levels, extending the enjoyment of a game or leading to the creation of a new game entirely—messing with the code has often sparked creativity. Now a few "bad apples" might ruin the modding scene for the genuinely creative modders out there who just want their chance to design.
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<br>
"What's the point of this all this? That modders are now screwing up the industry they're supposed to be helping," laments Romero. "In 1993 we opened up all our data to the industrious and ambitious folks out there who want to see what it's like to be able to make their favorite game a little more like what they'd want.....and get a taste of being a semi-game designer in the process. The most awesome example of what this philosophy has brought is CounterStrike."
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<br>
"Now what's going to happen?" he asks. "You'll probably start seeing game data files becoming encrypted and the open door on assets getting slammed shut just to keep modders from financially screwing the company they should be helping. And the day a game company's file encryption is hacked to add porn and the case goes to the ESRB for review - that's when we'll see how well game companies are protected from these antics and what the courts will rule. Hopefully it'll be on the developer's side."</blockquote>Someone also hacked the files and removed all those things developers told us about. That is the real crime, and someone should look into it.
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John Romero <a href=http://biz.gamedaily.com/industry/feature/?id=12635>has spoken</a> against the evil modders, who are destroying everything that is pure, aka the game industry.
<br>
<br>
<blockquote>John Romero, one of the founders of Doom maker id Software and now one of the co-founders of a new Bay Area game company working on a yet-to-be-announced MMORPG, has posted his thoughts on the whole Oblivion re-rating controversy on his blog. As you no doubt have heard by now, Bethesda Softworks' and 2K Games' PC and Xbox 360 RPG had its rating changed from Teen to Mature by the ESRB.
<br>
<br>
"On the surface the bad news for Bethesda is that fewer units will be sold to an M audience and it's a little bit of a black eye as well because of the 'nude content introduced into the game from a third party mod'. Sure, it's only for the PC version but the news blurb will affect all SKUs regardless," writes Romero.
<br>
<br>
He continues, "Ok, so the story is that there was no nude content in the game's data but some modder added it with a utility. In the case of GTA's Hot Coffee incident there was actually some hidden art assets and animations that were unlocked by modders and thus got that game jacked up by the ESRB as well - and it really affected ALL ratings in the industry past that point. It's now harder to get a lower rating because of these hacks."
<br>
<br>
Interestingly, Romero then turns on the mod community. For the longest time modders have been seen as a positive for the video game industry because they often can introduce new ideas and levels, extending the enjoyment of a game or leading to the creation of a new game entirely—messing with the code has often sparked creativity. Now a few "bad apples" might ruin the modding scene for the genuinely creative modders out there who just want their chance to design.
<br>
<br>
"What's the point of this all this? That modders are now screwing up the industry they're supposed to be helping," laments Romero. "In 1993 we opened up all our data to the industrious and ambitious folks out there who want to see what it's like to be able to make their favorite game a little more like what they'd want.....and get a taste of being a semi-game designer in the process. The most awesome example of what this philosophy has brought is CounterStrike."
<br>
<br>
"Now what's going to happen?" he asks. "You'll probably start seeing game data files becoming encrypted and the open door on assets getting slammed shut just to keep modders from financially screwing the company they should be helping. And the day a game company's file encryption is hacked to add porn and the case goes to the ESRB for review - that's when we'll see how well game companies are protected from these antics and what the courts will rule. Hopefully it'll be on the developer's side."</blockquote>Someone also hacked the files and removed all those things developers told us about. That is the real crime, and someone should look into it.
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