Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Solasta Kickstarter Update #25: Orchestral Soundtrack, Boss Monster & New Questline Unlocked

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Solasta: Crown of the Magister; Tactical Adventures

The Solasta: Crown of the Magister Kickstarter campaign is in its final 24 hours. Money has continued pouring in, knocking off three additional stretch goals - the orchestral soundtrack, the boss monster (where the Remorhaz won with a plurality of the vote) and just now, the legendary item questline. Today's Kickstarter update was published after the first two were unlocked, and it may be a sign that things are coming to a close that only one new stretch goal was formally unveiled in it. The Sorcerer class will be added to the game if the campaign manages to reach the hefty sum of €250k. The update has some details about the the three types of sorcerers in the world of Solasta. I quote:

We're finally reaching the last 24h of our Campaign. On Friday October 4th at 6 am PDT / 9 am EDT / 3 pm CEST, the Solasta Kickstarter Campaign will be over! Our Steam Pre-Alpha Demo will follow shortly after, leaving our Steam Store Page on October 18th as the team will fully shift focus towards working on the final game.

Boss Monster Stretch Goal - UNLOCKED

The votes have spoken, the winner is... The Remorhaz!

The biggest monster takes out the others! With a Challenge Rating of 11, close to 200 HP, Immunity to Cold & Fire, Darkvision, Tremorsense, the ability to burrow... There is no end to the list of reasons of not wanting to fight a Remorhaz. Yet you decided to vote for it! Let's just hope you won't come to regret it...

Music Upgrade Stretch Goal - UNLOCKED

You also unlocked the Music Upgrade Stretch Goal - Live Orchestral Recordings! Be ready to have your ears pampered by a variety of musical instruments as your party explore the world the Solasta. Don't hesitate to grab the Soundtrack to enhance your own Tabletop sessions as well.

New Class - Sorcerer

Sorcerers are magic users whose powers come from their ancestry - a heritage that sometimes manifests as physical features that aren't always easy to bear. Unlike Wizards who hone their craft through long studies, Sorcerers progress through sheer force of will and talent.

They are powerful spellcasters who can reshape their spells at will to adapt to any situation. Through their hands, spells can become more powerful, harder to resist, remain in effect longer or have many other effects. Sorcerers also have specific powers other than spellcasting, that come from their Origin.

Draconic Bloodline

Descendants of shapeshifted dragons and younger Solastan races, these sorcerers are blessed with many benefits of their draconic ancestry and speak draconic fluently. Each have an affinity with one specific element, and word is the most powerful ones can even grow dragon wings and fly!

Mana Painter

Born out of the mana starvation that followed the cataclysm, certain dwellers of Solasta learned to drain magic from everything that surrounded them - locations, objects and even people. They learned to channel scarce mana to cast spells, create potions or scrolls. Their enemies may call them mana thieves, but they are truly artists of magic.

Children of the Rift

Another effect of the Rift and its cataclysmic closing was that some people around it were affected in their blood, gaining an innate ability to cast spells instinctively. The very nature of the Rift also changed them deeply as they are not only flesh and blood, but also mana, light, and shadow.
The campaign has done well, but it'll be interesting to see if it can raise €20k in the time remaining. If it does, there is at least one more stretch goal afterwards - another new race vote, this time pitting the Half-Orc against the Dragonborn. Perhaps we'll get to that with post-campaign funding.
 

slowtard

Educated
Joined
Jul 15, 2017
Messages
51
Cynical collection of pennies to buttress their one-dimensional atmosphere and paralyzed, gag-reflexive plagiarisms.

Not so much a game, as it is the ritual worship of the flaccid cock of the elderly child of a respected fantasist.
:shitandpiss:
Panhandlers, grifters, beggars! You pay them to shit on the pavement. Why?
 

a100167

Literate
Joined
Oct 2, 2019
Messages
18
I'm going to give these guys the benefit of the doubt. I think they might have the talent to make a decent game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom