Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Pathfinder: Wrath of the Righteous Kickstarter Update #3: Mounted Combat & Cavalier Stretch Goal

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

The Pathfinder: Wrath of the Righteous Kickstarter campaign hit its second stretch goal this evening, and Woljif Jefto the Thiefling companion is in. As many of you guessed, the campaign's third stretch goal at $575,000 is indeed mounted combat, a feature that hasn't been seen in this sort of RPG since Neverwinter Nights' Wyvern Crown of Cormyr premium module. And of course you can't have mounted combat without the Cavalier class, which will be added to the game alongside it. It's two-for-one special.

We’ve funded another stretch goal! Thanks to your support, a new companion, the Thiefling and your best party vendor Woljif, is already at the door, rubbing his hands in anticipation. And now we are moving on to the next stretch goal — we know you’re gonna love it! Because who doesn’t love the idea of riding a mastodon?

Mounted warriors are a fantasy staple, be it noble knights with lances on charging warhorses, wolf-riding orcs, or skeletal knights riding undead horses. And in many fantasy stories, those warriors fight each other on horseback (or on whatever-they-are-riding-back). Without mounted combat, epic fantasy loses some of its luster.

In pen-and-paper Pathfinder, there are lots of ways to make your character capable of mounted combat. The easiest and most efficient is to select an animal companion. A druid can call lightning down upon their enemies while riding on a bear. A ranger can shower their enemies with arrows from the back of an elk. A mad dog barbarian can charge into enemy lines on a mastodon.

On the whole, tabletop RPGs rarely shy away from mounted combat. Although that might not always be appropriate: charging into a claustrophobic dungeon on the back of a mastodon probably isn’t the best idea. But, for some reason, video game adaptations usually ignore this exciting and fun feature. Now, thanks to your generous backing, the time has come to fix this issue.

We will make all the appropriate animal companions into mounts, and all your party members will be able to ride them. While mounted, all classes will be able to shoot, attack, cast spells, and generally do most of the things they can do on foot. We know that many players liked the animal companions in Pathfinder: Kingmaker. There were a lot of fans of the mastodons, leopards, and smilodons. Especially the smilodons. Maybe you would have loved them even more had you been able to perform a full-party smilodon cavalry charge?

As always, with any new facet of gameplay, there exists a character specialization to match. Mounted combat must have a dedicated mounted combatant — presenting the cavalier, who charges into enemy lines and leads allies in the heat of battle. This class encompasses a dozen character templates and comes with no alignment restrictions, so a knight in shining armor and a skeletal knight can both be cavaliers in their own right.

Each cavalier pledges himself to a specific order, and with different orders come different personal restrictions and bonuses. Cavaliers of the Order of the Dragon are loyal and faithful to their allies, and their abilities improve the party's strengths. Cavaliers of the Order of the Staff fight together with spellcasters, receiving more significant benefits from magical buffs, and reducing the opponent's saving throws. And cavaliers of the Order of the Cockatrice focus on personal goals and fame, demoralizing enemies and taking down powerful opponents to achieve greater glory in battle. And that is just a small selection of the orders available.

Among the cavalier’s other abilities, two are especially notable. The first is called Challenge: a cavalier may challenge any foe to combat, focusing above all else on bringing that foe down and inflicting additional damage on that enemy at the cost of defending against other opponents. The other ability is called Tactician: befitting a battle leader, this ability allows the cavalier to gain bonus teamwork feats and share them with their party.

Yet not all cavaliers fit this mold; there are other archetypes. The gendarme cares little about tactical precision and specializes in mounted combat even further. The beast rider replaces his warhorse with an assortment of different beasts (including the fan favorite smilodon). The standard bearer raises the morale of allies. The knight of the wall elects to protect their party members instead of leading them. And for those who have no interest at all in mounted combat (though if that’s you, why have you read this far?), there is the disciple of the pike, a cavalier that challenges monsters with his polearm or spear.

So, to arms, crusaders! Get ready to charge into battle on your noble steed!
After a slow morning, Owlcat finally remembered to announce the campaign to their Kingmaker backers today and the money is pouring in again. They'll certainly hit this stretch goal by tomorrow. If you look at the campaign page, the next one looks like it might be pretty cool also.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
408
How can something as massive as mounted combat be a stretch goal? Putting in mounts for both player characters and enemies and designing mounted combat systems would be a massive undertaking. More importantly, that would potentially rebalance every encounter in the game (a mount being like an extra fighter, as the smilodon was in Kingmaker). At worst, mounted combat is a gimmick. At best, they intended to put this in all along and this kickstarter is just bullshit. Once again, stretch goals are cancer.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
How can something as massive as mounted combat be a stretch goal? Putting in mounts for both player characters and enemies and designing mounted combat systems would be a massive undertaking. More importantly, that would potentially rebalance every encounter in the game (a mount being like an extra fighter, as the smilodon was in Kingmaker). At worst, mounted combat is a gimmick. At best, they intended to put this in all along and this kickstarter is just bullshit. Once again, stretch goals are cancer.

It isn't really that overpowered, cavaliers are generally pretty garbage in Pathfinder even with a mount.

Their whole combat experience is basically trying to line up a charge so they can get the lance charge multiplier and then retreating to repeat.

One bungled ride check to try to avoid an attack on your mount (and a lucky enemy crit) and you're just a very mediocre fighter for the rest of the fight.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,404
Location
Flowery Land
I completely forgot Disciple of the Pike was even a thing in PnP and had to check to make sure it wasn't original. Now I know why I didn't remember it: That archetype is complete and utter rubbish, replacing all the class's unique class feature's with situational +1 bonuses. Should have gone with Luring Cavalier (ranged attacker) instead.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom