- Joined
- Jan 28, 2011
- Messages
- 99,579
Tags: Owlcat Games; Pathfinder: Wrath of the Righteous
The Pathfinder: Wrath of the Righteous Kickstarter campaign scratched off another stretch goal this morning and the enhanced orchestral soundtrack is in. As fans correctly guessed, the next stretch goal at $1,155,000 is for "advanced reactivity". A rather amorphous improvement that basically means more companion dialogue and more reactivity to the player's race and class.
This is what we call massive incline. As for the next stretch goal after reactivity, it looks like it's about archetypes.
The Pathfinder: Wrath of the Righteous Kickstarter campaign scratched off another stretch goal this morning and the enhanced orchestral soundtrack is in. As fans correctly guessed, the next stretch goal at $1,155,000 is for "advanced reactivity". A rather amorphous improvement that basically means more companion dialogue and more reactivity to the player's race and class.
Golarion is a world rich with traditions, religions, and paths, where a bold and cunning adventurer can find their destiny. When making Pathfinder: Kingmaker, we tried to enliven this world for you as much as possible, making NPCs and your companions react to your race, choices, and appearance. But there is no such thing as “too much reactivity” in a CRPG. So, we decided to go beyond what we did in Kingmaker and add even more.
If we hit the next stretch goal, the Commander’s troops won’t hesitate to voice their opinion to all and sundry. The more we write them, the more we feel their personalities bloom and come to life. We get a sense of who tends to praise, who tends to joke, and who is often ready to make a snide remark. Reading each other’s dialogues, we often think: “Oh, Seelah (or another companion) has something to say about this!”, so why bottle it up?
Any hero who steps into the melting pot of the Fifth Crusade will now attract more attention and interest. And suspicion, of course. What made a tiefling with demon heritage join the crusade against their kin? Why did a noble elf leave Kyonin? And you, stranger, you’re basically an animal… right?
But it’s not just your race that will raise questions among curious crusaders and civilians. Are you picturing yourself as a skilled swordsman, warpriest, or cavalier on a glorious mount? You can bet that there will be characters who have an opinion on your chosen “career path.”
The camp, where your companions can relax and truly be themselves, is the place where bonds of friendship or mutual dislike are forged. This is the place where you can get to know your counterparts better, and now they will converse more freely around you, expressing themselves to the fullest. Long story short: we’re offering you more party banter and more reactivity, so you can experience Golarion as a living, breathing world.
More reactivity is certainly a worthwhile goal for any RPG, but the most impressive feature revealed today isn't a stretch goal at all. Back in May, a modder named Hsinyu created a remarkable turn-based combat mod for Pathfinder: Kingmaker. Due to its success, many fans expected that Owlcat would add an official turn-based mode to their next game. For a while it seemed like they weren't interested, but more recently their community manager began hinting that something was in the pipeline. This afternoon they made the big announcement that Pathfinder: Wrath of the Righteous will ship with an official turn-based combat mode.If we hit the next stretch goal, the Commander’s troops won’t hesitate to voice their opinion to all and sundry. The more we write them, the more we feel their personalities bloom and come to life. We get a sense of who tends to praise, who tends to joke, and who is often ready to make a snide remark. Reading each other’s dialogues, we often think: “Oh, Seelah (or another companion) has something to say about this!”, so why bottle it up?
Any hero who steps into the melting pot of the Fifth Crusade will now attract more attention and interest. And suspicion, of course. What made a tiefling with demon heritage join the crusade against their kin? Why did a noble elf leave Kyonin? And you, stranger, you’re basically an animal… right?
But it’s not just your race that will raise questions among curious crusaders and civilians. Are you picturing yourself as a skilled swordsman, warpriest, or cavalier on a glorious mount? You can bet that there will be characters who have an opinion on your chosen “career path.”
The camp, where your companions can relax and truly be themselves, is the place where bonds of friendship or mutual dislike are forged. This is the place where you can get to know your counterparts better, and now they will converse more freely around you, expressing themselves to the fullest. Long story short: we’re offering you more party banter and more reactivity, so you can experience Golarion as a living, breathing world.
We know that many of you are eager to see a turn-based mode in our new CRPG. And though our creative vision for Pathfinder: Wrath of the Righteous is real-time with pause—we’ve designed and balanced the game to be played that way—we don't want to ignore the voices of a huge part of our community that is asking for turn-based mode. We see all your comments, and we know just how much you want this. The truth is that we’ve been working on this for quite some time already, and the plan was to announce it later once we had a playable demo. But with all the enthusiasm in the community, we decided to share it with you now.
It is official now: we will be introducing a turn-based combat option in Wrath of the Righteous!
The mod community is amazing, and we are thankful for all the work they did with Pathfinder: Kingmaker. We took inspiration from Hsinyu’s mod: https://www.nexusmods.com/pathfinderkingmaker/mods/109
Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we're aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party's unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.
There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features—for example, we will add the ability to see the exact path your character will take toward their target, taking static obstacles and other characters into account. You will also be able to see any attacks of opportunity that enemies are going to make if the character takes this path.
More info on turn-based mode will be revealed later, after we finish the Kickstarter campaign.
It is official now: we will be introducing a turn-based combat option in Wrath of the Righteous!
The mod community is amazing, and we are thankful for all the work they did with Pathfinder: Kingmaker. We took inspiration from Hsinyu’s mod: https://www.nexusmods.com/pathfinderkingmaker/mods/109
Once again, we want to stress out that our new CRPG is designed and balanced for RTWP, but with that, we're aiming to develop a turn-based mode to bring the game closer to a tabletop experience and give more control over combat for those of you, who prefer to play turn-by-turn. You will be able to control every action your characters take. More than that, we want to give you more tools to plan ahead and employ tactics based on your party's unique composition and abilities. You will be able to switch between modes on the fly, without the need to reload the location, which will give you the ability to fight any encounter in either mode at any moment.
There is still much work to do: we took the user mod as a starting point, and then we spent a long time reconsidering the interface, and also adding some useful features—for example, we will add the ability to see the exact path your character will take toward their target, taking static obstacles and other characters into account. You will also be able to see any attacks of opportunity that enemies are going to make if the character takes this path.
More info on turn-based mode will be revealed later, after we finish the Kickstarter campaign.
This is what we call massive incline. As for the next stretch goal after reactivity, it looks like it's about archetypes.